Here is a list of all class members with links to the classes they belong to:
- a -
- absAngle() : MathUtil
- accel : RailPoint
- activate() : Mii::IconFacelineShader, Mii::Shader
- activateFuse() : Bomhei
- activateMaterial() : ModelG3d
- activateTexture() : Mii::IconFacelineShader
- active_chibi_yoshi : SaveData::SaveSlot
- ActiveChibiYoshi : SaveData
- Actor() : Actor
- ActorAdditionalHeap() : ActorAdditionalHeap
- ActorBase() : ActorBase, ActorMgr
- ActorBgCollisionCheck() : ActorBgCollisionCheck
- ActorBgCollisionCheckResult() : ActorBgCollisionCheckResult
- ActorBgCollisionEnemyCheck() : ActorBgCollisionEnemyCheck
- ActorBgCollisionObjCheck() : ActorBgCollisionObjCheck
- ActorBgCollisionPlayerCheck() : ActorBgCollisionPlayerCheck
- ActorBgHitCheckCallback() : ActorBgHitCheckCallback
- ActorBlockAngle() : ActorBlockAngle
- ActorBlockBase() : ActorBlockBase
- ActorCircleBgCollision() : ActorCircleBgCollision
- ActorCoinMgr() : ActorCoinMgr
- ActorCollision() : ActorCollision
- ActorCollisionCheck() : ActorCollisionCheck
- ActorCreateIndexFindFunc() : ActorCreateIndexFindFunc
- ActorCreateParam() : ActorCreateParam
- ActorEllipseBgCollision() : ActorEllipseBgCollision
- ActorForEachCallback : ActorMgr, ActorPtrCache
- ActorForEachParam : ActorMgr, ActorPtrCache
- ActorLineBgCollision() : ActorLineBgCollision
- ActorMgr : ActorBase, ActorMgr
- ActorMultiState() : ActorMultiState
- ActorParamEx0() : ActorParamEx0
- ActorParamEx1() : ActorParamEx1
- ActorPolygonBgCollision() : ActorPolygonBgCollision< N >
- ActorPolylineBgCollision() : ActorPolylineBgCollision< N >
- ActorProfileFindFunc() : ActorProfileFindFunc
- ActorPtrCache() : ActorPtrCache
- ActorState() : ActorState
- ActorType : Actor
- ActorUniqueID() : ActorUniqueID
- add() : ModelResourceMgr, ResMgr
- addCalc() : MathUtil
- addCalcAngle() : Angle
- addCalcAngle_() : Angle
- addCalcAngleY() : PlayerBase
- addDokanMoveDiff() : BgCollision
- addNum() : PlayerMgr
- addTimeLimitSeconds() : CourseTimer
- addToActiveList() : ActorCollisionCheckMgr
- addToArray1() : CourseSelectCollisionCheckMgr
- addToCreateList() : ActorCollisionCheckMgr
- addToFinalUpdate() : ActorMgr
- addToTouchDrcCheckList() : ActorCollisionCheckMgr
- addToTouchDrcHoldList() : ActorCollisionCheckMgr
- adjustBgmVolumeForMenu() : SndSceneMgr
- adjustCarryCc() : CarryEnemy
- adjustCoinReductionNumCB_() : PlayerBase
- adjustZoomTarget() : TrackingMgr
- airPowerSet() : PlayerBase
- allEnemyDeathEffSet() : Actor, Bomhei, BrosBase, KuriboBase
- Alloc() : LayoutAllocator
- allocBuffer() : ModelG3dShadowUtil
- allocBuffer_() : ModelFFL
- AmbColorType : LightMapMgr
- ambient : Mii::Shader::LightParam, Mii::Shader::Material
- ambush : SaveData::SaveSlot
- ambush_item_reappear_counter : SaveData::SaveSlot
- ambush_items : SaveData::SaveSlot
- Angle() : Angle
- angle : ActorCreateParam, BgCollision::BoxInitArg, BgCollision::CircleInitArg, BgCollision::EllipseInitArg, BgCollision::InitArg, BgCollision::LineInitArg, BgCollision::PoleRopeInitArg
- Angle3() : Angle3
- anim_res_name : Multi2D::Animation
- Animation() : Animation
- animator : Multi2D::Animation
- animators : Multi2D::AnimRes
- anime_play : PlayerBase::ActionType
- animEndSetup() : Multi2D
- AnimePlayAction : PlayerBase
- AnimePlayType : PlayerBase
- AnimExpDecayCalcRatio() : AnimExpDecayCalcRatio
- AnimLayout() : AnimLayout< N >
- AnimLayoutBase() : AnimLayoutBase
- AnimModel() : AnimModel
- animPlay() : Multi2D
- animResRegister() : Multi2D
- animStartBaseSetup_() : Multi2D
- animStartSetup() : Multi2D
- anm_res_key : PlayerObjectResHIO
- AnmBlend : PlayerBase
- AnmFlagBit : PlayerModelBase
- AnmFlagType : PlayerModelBase
- any() : ModelG3d::BoundingFlagArray
- ApplicationFramework() : ApplicationFramework
- apply_() : CoinOrigin
- applyBlendWeight_() : ModelG3d
- applyDepthOfField_() : DistantViewMgr
- applyTo() : AnimExpDecayCalcRatio
- applyWaterRollDec() : Enemy
- area : MapActorData, NextGoto, SaveData::CoinEditCoin, SaveData::CoinEditStarCoin
- area_no : CourseInfo
- areaCullCheck() : ActorCullUtil
- areaLoopDrawOverrideCallback() : PtclUserShaderCallback
- areaLoopRenderStateSetCallback() : PtclUserShaderCallback
- AreaLoopShaderParam : PtclUserShaderCallback
- AreaTask() : AreaTask
- Arg() : RotShake::Arg
- atFrameStart() : ActorBgCollisionCheck, ActorBgCollisionPlayerCheck
- Attack : ActorCollisionCheck
- attack : ActorCollisionCheck::CollisionData
- AttentionLookat() : AttentionLookat
- AttentionMgr : AttentionLookat, AttentionMgr
- AttentionScreen() : AttentionScreen
- Attr : BgUnitCode
- attrib_dl : ModelG3d::ShapeRenderInfo
- AudAudioPlayer() : AudAudioPlayer
- audioFadeout() : SndSceneMgr
- AudioObjctCmnEmy() : GameAudio::AudioObjctCmnEmy
- AudioObjctCmnMap() : GameAudio::AudioObjctCmnMap
- AudioObjctEmy() : GameAudio::AudioObjctEmy
- AudioObjctPly() : GameAudio::AudioObjctPly
- awaCatchMove() : ChibiYoshiAwaData, Enemy, EnemyChibiYoshiAwaData
- AwaType : ChibiYoshiAwaData