Here is a list of all class members with links to the classes they belong to:
- u -
- unbindModel() : ShaderParamAnimation, ShapeAnimation, SkeletalAnimation, TexturePatternAnimation, VisibilityAnimation
- unbindTarget() : SkeletalAnimation
- underOverCheck_() : PlayerBase
- Uniform : Mii::IconFacelineShader, Mii::Shader
- uniform_block : ModelG3d::Shape
- UnitBgCollision() : UnitBgCollision
- UnitBgCollisionHolder() : UnitBgCollisionHolder
- UnitQuadBgCollision() : UnitQuadBgCollision
- UnitTriangleBgCollision() : UnitTriangleBgCollision
- Unk1() : TarzanIvyBase::Unk1
- Unk2() : TarzanIvyBase::Unk2
- UnKnownScoreCreate() : ScoreMgr
- UnKnownScoreSet() : ScoreMgr
- unload() : ActorResLoader, ModelResourceMgr, ResMgr
- unloadFFLShader_() : Mii::CafeResInitializer
- unloadResource() : Profile
- unlocked_levels : SaveData::CoinEditData
- up : ActorCreateInfo, ActorCullRange, ObjBgCollisionCullCheck
- update() : AnimModel, BgCollision, CoinOrigin, CullViewFrustum, DistantViewMgr, JointBlendModel, Light, PlayerKey, PlyOrchestra
- update_() : Effect
- updateAmbientLight() : PtclEmitterColorMgr, PtclMgr
- updateBalloonChibiYoshiFly() : PlayerObject
- updateBonusCap() : MarioModel, PlayerModel
- updateBoxBgCollisionOfs() : BlockCoinBase
- updateBubbleChibiYoshiShake() : PlayerObject
- updateCloudMove() : PlayerBase
- updateDemoKimePose() : PlayerBase, PlayerObject
- updateEnd() : PlayerKey
- updateEndingDanceImpl() : PlayerObject
- updateEnvObjMgr() : RenderObjRenderMgr
- updateFunsuiPos() : PlayerBase
- updateHipAttackEffect() : PlayerBase
- updateHipAttackOnEnemy() : PlayerBase
- updateHipDropExEffect() : PlayerBase
- updateInitArg_() : ShaderParamAnimation, ShapeAnimation, SkeletalAnimation, TexturePatternAnimation, VisibilityAnimation
- updateLocation() : ModelG3d::ShaderAssign
- updateMissSpinJumpEffect() : PlayerObject
- updateModel() : ChikuwaBlockBase
- updateMtxSRT() : ModelFFL
- updateMusaEffect() : PlayerObject
- updateNoHitPlayer() : PlayerBase
- updateRideNat() : PlayerBase
- updateSpinJumpEffect() : PlayerObject
- updateView() : Mii::IconFacelineObj, ModelFFL, ModelG3d, RenderObj
- updateWaterEffect() : PlayerBase
- updateWaterFunsuiEffect() : PlayerBase
- upperOverCheck() : PlayerBase
- UtilCursorButtonMgr() : UtilCursorButtonMgr