Here is a list of all class members with links to the classes they belong to:
- o -
- obj : LineNodeMgr< T >::Node, ModelShaderArchive
- ObjType : NMSndObjectBase
- offBalloonChibiYoshiFly() : PlayerModelBase, PlayerModelBaseMgr
- offBubbleChibiYoshiShake() : PlayerModelBase, PlayerModelBaseMgr
- offCarry() : PlayerModelBase, PlayerModelBaseMgr
- offDamage() : ActorCollisionCheck
- offDemo() : BalloonMgr, PlayerBase
- offDemoMode() : PlayerBase
- offDemoTrigger() : PlayerKey
- offDemoType() : PlayerBase
- offHangFlag() : PlayerDemoMgr
- offLiftUp() : PlayerModelBase, PlayerModelBaseMgr
- offMame() : ActorBgCollisionPlayerCheck
- offNowBgCross() : PlayerBase
- offOldBgCross() : PlayerBase
- offOnHDokan() : PlayerModelBase, PlayerModelBaseMgr
- offRideCloudWait() : PlayerModelBase, PlayerModelBaseMgr
- offRideLiftWait() : PlayerModelBase, PlayerModelBaseMgr
- offset : AreaData, DistantViewData, Location, MapActorData, NextGoto, RailPoint
- offset_x : ActorCreateInfo
- offset_y : ActorCreateInfo
- offStarAnm() : PlayerModel, PlayerModelBase, PlayerModelBaseMgr
- offStatus() : ActorCollisionCheck, PlayerBase, PlayerKey
- offStopTimer() : CourseTimer
- offUnkGoalFlag3() : PlayerDemoMgr
- offUpdate() : AnimExpDecayCalcRatio
- offVsKind() : ActorCollisionCheck
- offWait() : PlayerModelBase, PlayerModelBaseMgr
- offZPosSetNone() : PlayerBase, PlayerObject
- onAcBlockHit() : SubjectMgr
- onAcComboCntClr() : SubjectMgr
- onBalloonChibiYoshiFly() : PlayerModelBase, PlayerModelBaseMgr
- onBgCheckDataChange() : ActorCircleBgCollision, ActorEllipseBgCollision, BasicRideLineBgCollision, BgCollision, LoopRideLineBgCollision, PoleRopeBgCollision
- onBubbleChibiYoshiShake() : PlayerModelBase, PlayerModelBaseMgr
- onCarry() : PlayerModelBase, PlayerModelBaseMgr
- onChangeRDashPhysics() : PlayerObject
- onComboCntInc() : SubjectMgr
- onDamage() : ActorCollisionCheck
- onDemo() : BalloonMgr, PlayerBase
- onDemoTrigger() : PlayerKey
- onDemoType() : PlayerBase
- onDownMove() : BlockCoinBase
- onDownMove_DiffEnd() : ActorBlockBase, BlockCoinBase
- onDownMove_DiffStart() : ActorBlockBase, BlockCoinBase
- onDownMoveEnd() : BlockCoinBase
- onDownMoveStart() : BlockCoinBase
- onDrcTouch() : Kuribo, KuriboBase, PataKuribo
- oneshot_playback_done : Multi2D::Animation
- onFollowMameKuribo() : PlayerBase
- onFreeze() : Boss
- onFreezeFrame() : CourseTimer
- onHangFlag() : PlayerDemoMgr
- onLiftUp() : PlayerModelBase, PlayerModelBaseMgr
- onMame() : ActorBgCollisionPlayerCheck
- onMove_Diff() : ActorBlockBase, BlockCoinBase
- onNextGotoBlock() : PlayerMgr
- onNowBgCross() : PlayerBase
- onOldBgCross() : PlayerBase
- onOnHDokan() : PlayerModelBase, PlayerModelBaseMgr
- onPlChangeState() : SubjectMgr
- onPlFumiCntClr() : SubjectMgr
- onPMusaChange() : MiiModel, PlayerModel, ShadowModel
- onRideCloudWait() : PlayerModelBase, PlayerModelBaseMgr
- onRideLiftWait() : PlayerModelBase, PlayerModelBaseMgr
- onStarAnm() : PlayerModel, PlayerModelBase, PlayerModelBaseMgr
- onStatus() : ActorCollisionCheck, PlayerBase, PlayerKey
- onStopTimer() : CourseTimer
- onUpMove() : BlockCoinBase
- onUpMoveStart() : BlockCoinBase
- onVsKind() : ActorCollisionCheck
- onWaitL() : PlayerModelBase, PlayerModelBaseMgr
- onWaitR() : PlayerModelBase, PlayerModelBaseMgr
- open() : AttentionScreen, ChangePlayerNum, CommonWindowMgr
- operator Angle *() : Angle3
- operator const Angle *() : Angle3
- operator const char *() : GameAudio::SoundID
- operator s32() : Angle, MapActor::Profile
- operator sead::Vector3i() : Angle3
- operator sead::Vector3u() : Angle3
- operator!= : ActorUniqueID, Angle3, Angle, StateID
- operator& : Profile
- operator&= : Profile
- operator()() : ActorCreateIndexFindFunc, ActorFindFunc, ActorProfileFindFunc
- operator*() : Parameter< T >
- operator+() : Angle3, Angle
- operator+=() : Angle3, Angle
- operator-() : Angle3, Angle
- operator-=() : Angle3, Angle
- operator->() : Parameter< T >
- operator=() : ActorParamEx0, ActorParamEx1, Angle3, Angle
- operator== : ActorUniqueID, Angle3, Angle, StateID
- operator| : ActorCollision, Profile
- operator|= : ActorCollision, Profile
- operator~ : Profile
- out_dokan : PlayerBase::DemoActionType
- overrideModelLightMap() : LightMapMgr