1#ifndef NW_G3D_RES_RESSCENEANIM_H_
2#define NW_G3D_RES_RESSCENEANIM_H_
4#include <nw/g3d/g3d_config.h>
5#include <nw/g3d/res/g3d_ResCommon.h>
6#include <nw/g3d/res/g3d_ResDictionary.h>
7#include <nw/g3d/res/g3d_ResAnimCurve.h>
8#include <nw/g3d/res/g3d_Binding.h>
9#include <nw/g3d/res/g3d_ResUserData.h>
11namespace nw {
namespace g3d {
namespace res {
Definition g3d_ResCommon.h:93
Definition g3d_ResSceneAnim.h:179
Definition g3d_ResCommon.h:62
Definition g3d_ResSceneAnim.h:57
void Eval(CameraAnimResult *pResult, float frame, AnimFrameCache *pFrameCache) const
Definition g3d_ResSceneAnim.cpp:23
bool BakeCurve(void *pBuffer, size_t bufferSize)
bit32 GetRotateMode() const
Definition g3d_ResSceneAnim.h:100
Signature
Definition g3d_ResSceneAnim.h:61
@ SIGNATURE
Definition g3d_ResSceneAnim.h:61
bool IsCurveBaked() const
Definition g3d_ResSceneAnim.h:96
size_t GetBakedSize() const
Definition g3d_ResSceneAnim.h:104
void Eval(CameraAnimResult *pResult, float frame) const
Definition g3d_ResSceneAnim.cpp:11
int GetFrameCount() const
Definition g3d_ResSceneAnim.h:98
bool IsLooped() const
Definition g3d_ResSceneAnim.h:94
bit32 GetProjectionMode() const
Definition g3d_ResSceneAnim.h:102
Flag
Definition g3d_ResSceneAnim.h:64
@ PROJ_SHIFT
Definition g3d_ResSceneAnim.h:73
@ ROT_SHIFT
Definition g3d_ResSceneAnim.h:68
@ PROJ_PERSP
Definition g3d_ResSceneAnim.h:75
@ CURVE_BAKED
Definition g3d_ResSceneAnim.h:65
@ PLAYPOLICY_LOOP
Definition g3d_ResSceneAnim.h:66
@ PROJ_ORTHO
Definition g3d_ResSceneAnim.h:74
@ ROT_EULER_ZXY
Definition g3d_ResSceneAnim.h:70
@ ROT_AIM
Definition g3d_ResSceneAnim.h:69
@ ROT_MASK
Definition g3d_ResSceneAnim.h:71
@ PROJ_MASK
Definition g3d_ResSceneAnim.h:76
void Init(CameraAnimResult *pResult) const
Definition g3d_ResSceneAnim.cpp:6
Definition g3d_ResSceneAnim.h:128
Signature
Definition g3d_ResSceneAnim.h:132
@ SIGNATURE
Definition g3d_ResSceneAnim.h:132
Definition g3d_ResSceneAnim.h:115
Signature
Definition g3d_ResSceneAnim.h:119
@ SIGNATURE
Definition g3d_ResSceneAnim.h:119
Definition g3d_ResSceneAnim.h:154
Signature
Definition g3d_ResSceneAnim.h:158
@ SIGNATURE
Definition g3d_ResSceneAnim.h:158
#define NW_G3D_RES_COMMON(class_name)
Definition g3d_ResCommon.h:30
#define NW_G3D_RES_FIELD_CLASS_ARRAY_DECL(type, name)
Definition g3d_ResDefs.h:92
#define NW_G3D_RES_FIELD_STRING_DECL(name)
Definition g3d_ResDefs.h:137
#define NW_G3D_RES_FIELD_DIC_DECL(type, name)
Definition g3d_ResDefs.h:51
u16 bit16
Definition g3d_defs.h:130
u32 bit32
Definition g3d_defs.h:131
#define NW_G3D_MAKE_U8X4_AS_U32(a, b, c, d)
Definition g3d_defs.h:90
Definition g3d_defs.h:122
Definition g3d_GfxManage.cpp:10
Definition g3d_ResAnimCurve.h:13
@ PLAYPOLICY_LOOP
Definition g3d_ResAnimCurve.h:18
@ CURVE_BAKED
Definition g3d_ResAnimCurve.h:16
Definition g3d_ResAnimCurve.h:25
Definition g3d_ResSceneAnim.h:16
float farZ
Definition g3d_ResSceneAnim.h:18
float height
Definition g3d_ResSceneAnim.h:22
float nearZ
Definition g3d_ResSceneAnim.h:17
float fovy
Definition g3d_ResSceneAnim.h:23
float aspect
Definition g3d_ResSceneAnim.h:19
Definition g3d_ResSceneAnim.h:27
float pos[3]
Definition g3d_ResSceneAnim.h:28
float aim[3]
Definition g3d_ResSceneAnim.h:31
float rotate[3]
Definition g3d_ResSceneAnim.h:32
float twist
Definition g3d_ResSceneAnim.h:34
Definition g3d_ResSceneAnim.h:14
Definition g3d_ResSceneAnim.h:41
s16 numFrame
Definition g3d_ResSceneAnim.h:45
bit16 flag
Definition g3d_ResSceneAnim.h:43
Offset ofsCurveArray
Definition g3d_ResSceneAnim.h:51
u8 numCurve
Definition g3d_ResSceneAnim.h:46
u8 reserved
Definition g3d_ResSceneAnim.h:47
BinaryBlockHeader blockHeader
Definition g3d_ResSceneAnim.h:42
BinString ofsName
Definition g3d_ResSceneAnim.h:50
Offset ofsUserDataDic
Definition g3d_ResSceneAnim.h:53
Offset ofsBaseValueArray
Definition g3d_ResSceneAnim.h:52
u16 numUserData
Definition g3d_ResSceneAnim.h:48
u32 bakedSize
Definition g3d_ResSceneAnim.h:49
Definition g3d_ResSceneAnim.h:123
Definition g3d_ResSceneAnim.h:110
Definition g3d_ResSceneAnim.h:136
BinaryBlockHeader blockHeader
Definition g3d_ResSceneAnim.h:137
u16 numFogAnim
Definition g3d_ResSceneAnim.h:145
u16 numLightAnim
Definition g3d_ResSceneAnim.h:144
BinString ofsPath
Definition g3d_ResSceneAnim.h:139
Offset ofsUserDataDic
Definition g3d_ResSceneAnim.h:150
u8 reserved
Definition g3d_ResSceneAnim.h:143
Offset ofsCameraAnimDic
Definition g3d_ResSceneAnim.h:147
BinString ofsName
Definition g3d_ResSceneAnim.h:138
u8 numCameraAnim
Definition g3d_ResSceneAnim.h:142
u16 numUserData
Definition g3d_ResSceneAnim.h:141
Offset ofsLightAnimDic
Definition g3d_ResSceneAnim.h:148
Offset ofsFogAnimDic
Definition g3d_ResSceneAnim.h:149