#include <g3d_ResSceneAnim.h>
Public Attributes | |
| float | nearZ |
| float | farZ |
| float | aspect |
| union { | |
| float height | |
| float fovy | |
| }; | |
| float nw::g3d::res::CameraAnimResult::Projection::nearZ |
| float nw::g3d::res::CameraAnimResult::Projection::farZ |
| float nw::g3d::res::CameraAnimResult::Projection::aspect |
| float nw::g3d::res::CameraAnimResult::Projection::height |
| float nw::g3d::res::CameraAnimResult::Projection::fovy |
| union { ... } nw::g3d::res::CameraAnimResult::Projection |