#include <g3d_ModelObj.h>
◆ Alignment
| Enumerator |
|---|
| BUFFER_ALIGNMENT | |
| BLOCK_BUFFER_ALIGNMENT | |
◆ Flag
| Enumerator |
|---|
| BLOCK_BUFFER_VALID | |
◆ ModelObj()
| nw::g3d::ModelObj::ModelObj |
( |
| ) |
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inline |
◆ CalcBufferSize()
| size_t nw::g3d::ModelObj::CalcBufferSize |
( |
const InitArg & | arg | ) |
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static |
◆ Init()
| bool nw::g3d::ModelObj::Init |
( |
const InitArg & | arg, |
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void * | pBuffer, |
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size_t | bufferSize ) |
◆ CalcBlockBufferSize()
| size_t nw::g3d::ModelObj::CalcBlockBufferSize |
( |
| ) |
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◆ SetupBlockBuffer()
| bool nw::g3d::ModelObj::SetupBlockBuffer |
( |
void * | pBuffer, |
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size_t | bufferSize ) |
◆ CleanupBlockBuffer()
| void nw::g3d::ModelObj::CleanupBlockBuffer |
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| ) |
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◆ CalcWorld()
| void nw::g3d::ModelObj::CalcWorld |
( |
const Mtx34 & | baseMtx | ) |
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◆ CalcBounding()
| void nw::g3d::ModelObj::CalcBounding |
( |
| ) |
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◆ CalcMtxBlock()
| void nw::g3d::ModelObj::CalcMtxBlock |
( |
int | bufferIndex = 0 | ) |
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◆ CalcShape()
| void nw::g3d::ModelObj::CalcShape |
( |
int | bufferIndex = 0 | ) |
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◆ CalcMaterial()
| void nw::g3d::ModelObj::CalcMaterial |
( |
| ) |
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◆ CalcView()
| void nw::g3d::ModelObj::CalcView |
( |
int | viewIndex, |
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const Mtx34 & | cameraMtx, |
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int | bufferIndex = 0 ) |
◆ GetResource() [1/2]
| ResModel * nw::g3d::ModelObj::GetResource |
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| ) |
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inline |
◆ GetResource() [2/2]
| const ResModel * nw::g3d::ModelObj::GetResource |
( |
| ) |
const |
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inline |
◆ GetBufferPtr()
| void * nw::g3d::ModelObj::GetBufferPtr |
( |
| ) |
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inline |
◆ GetBlockBufferPtr()
| void * nw::g3d::ModelObj::GetBlockBufferPtr |
( |
| ) |
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inline |
◆ IsBlockBufferValid()
| bool nw::g3d::ModelObj::IsBlockBufferValid |
( |
| ) |
const |
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inline |
◆ EnableBlockSwapAll()
| void nw::g3d::ModelObj::EnableBlockSwapAll |
( |
| ) |
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◆ DisableBlockSwapAll()
| void nw::g3d::ModelObj::DisableBlockSwapAll |
( |
| ) |
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◆ GetViewCount()
| int nw::g3d::ModelObj::GetViewCount |
( |
| ) |
const |
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inline |
◆ IsViewDependent()
| bool nw::g3d::ModelObj::IsViewDependent |
( |
| ) |
const |
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inline |
◆ UpdateViewDependency()
| void nw::g3d::ModelObj::UpdateViewDependency |
( |
| ) |
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◆ GetBounding() [1/2]
| Sphere * nw::g3d::ModelObj::GetBounding |
( |
| ) |
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inline |
◆ GetBounding() [2/2]
| const Sphere * nw::g3d::ModelObj::GetBounding |
( |
| ) |
const |
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inline |
◆ SetUserPtr()
| void nw::g3d::ModelObj::SetUserPtr |
( |
void * | pUserPtr | ) |
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inline |
◆ GetUserPtr() [1/4]
| void * nw::g3d::ModelObj::GetUserPtr |
( |
| ) |
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inline |
◆ GetUserPtr() [2/4]
| const void * nw::g3d::ModelObj::GetUserPtr |
( |
| ) |
const |
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inline |
◆ GetUserPtr() [3/4]
template<typename T>
| T * nw::g3d::ModelObj::GetUserPtr |
( |
| ) |
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inline |
◆ GetUserPtr() [4/4]
template<typename T>
| const T * nw::g3d::ModelObj::GetUserPtr |
( |
| ) |
const |
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inline |
◆ IsShapeVisible()
| bool nw::g3d::ModelObj::IsShapeVisible |
( |
int | shapeIndex | ) |
const |
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inline |
◆ IsBoneVisible()
| bool nw::g3d::ModelObj::IsBoneVisible |
( |
int | boneIndex | ) |
const |
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inline |
◆ SetBoneVisibility()
| void nw::g3d::ModelObj::SetBoneVisibility |
( |
int | boneIndex, |
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bool | visible ) |
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inline |
◆ GetBoneVisArray() [1/2]
| bit32 * nw::g3d::ModelObj::GetBoneVisArray |
( |
| ) |
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inline |
◆ GetBoneVisArray() [2/2]
| const bit32 * nw::g3d::ModelObj::GetBoneVisArray |
( |
| ) |
const |
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inline |
◆ ClearBoneVisibility()
| void nw::g3d::ModelObj::ClearBoneVisibility |
( |
| ) |
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◆ IsMatVisible()
| bool nw::g3d::ModelObj::IsMatVisible |
( |
int | matIndex | ) |
const |
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inline |
◆ SetMatVisibility()
| void nw::g3d::ModelObj::SetMatVisibility |
( |
int | matIndex, |
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|
bool | visible ) |
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inline |
◆ GetMatVisArray() [1/2]
| bit32 * nw::g3d::ModelObj::GetMatVisArray |
( |
| ) |
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inline |
◆ GetMatVisArray() [2/2]
| const bit32 * nw::g3d::ModelObj::GetMatVisArray |
( |
| ) |
const |
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inline |
◆ ClearMatVisibility()
| void nw::g3d::ModelObj::ClearMatVisibility |
( |
| ) |
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◆ GetSkeleton() [1/2]
◆ GetSkeleton() [2/2]
| const SkeletonObj * nw::g3d::ModelObj::GetSkeleton |
( |
| ) |
const |
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inline |
◆ GetShapeCount()
| int nw::g3d::ModelObj::GetShapeCount |
( |
| ) |
const |
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inline |
◆ GetShape() [1/4]
| ShapeObj * nw::g3d::ModelObj::GetShape |
( |
int | shapeIndex | ) |
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inline |
◆ GetShape() [2/4]
| const ShapeObj * nw::g3d::ModelObj::GetShape |
( |
int | shapeIndex | ) |
const |
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inline |
◆ GetShape() [3/4]
| ShapeObj * nw::g3d::ModelObj::GetShape |
( |
const char * | name | ) |
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inline |
◆ GetShape() [4/4]
| const ShapeObj * nw::g3d::ModelObj::GetShape |
( |
const char * | name | ) |
const |
|
inline |
◆ GetShapeName()
| const char * nw::g3d::ModelObj::GetShapeName |
( |
int | shapeIndex | ) |
const |
|
inline |
◆ GetShapeIndex()
| int nw::g3d::ModelObj::GetShapeIndex |
( |
const char * | name | ) |
const |
|
inline |
◆ GetMaterialCount()
| int nw::g3d::ModelObj::GetMaterialCount |
( |
| ) |
const |
|
inline |
◆ GetMaterial() [1/4]
| MaterialObj * nw::g3d::ModelObj::GetMaterial |
( |
int | matIndex | ) |
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inline |
◆ GetMaterial() [2/4]
| const MaterialObj * nw::g3d::ModelObj::GetMaterial |
( |
int | matIndex | ) |
const |
|
inline |
◆ GetMaterial() [3/4]
| MaterialObj * nw::g3d::ModelObj::GetMaterial |
( |
const char * | name | ) |
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inline |
◆ GetMaterial() [4/4]
| const MaterialObj * nw::g3d::ModelObj::GetMaterial |
( |
const char * | name | ) |
const |
|
inline |
◆ GetMaterialName()
| const char * nw::g3d::ModelObj::GetMaterialName |
( |
int | matIndex | ) |
const |
|
inline |
◆ GetMaterialIndex()
| int nw::g3d::ModelObj::GetMaterialIndex |
( |
const char * | name | ) |
const |
|
inline |
◆ NW_G3D_DISALLOW_COPY_AND_ASSIGN()
| nw::g3d::ModelObj::NW_G3D_DISALLOW_COPY_AND_ASSIGN |
( |
ModelObj | | ) |
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private |
◆ m_pRes
◆ m_pBoneVisArray
| bit32* nw::g3d::ModelObj::m_pBoneVisArray |
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private |
◆ m_pMatVisArray
| bit32* nw::g3d::ModelObj::m_pMatVisArray |
|
private |
◆ m_NumView
| u8 nw::g3d::ModelObj::m_NumView |
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private |
◆ m_ViewDependent
| u8 nw::g3d::ModelObj::m_ViewDependent |
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private |
◆ m_Flag
| bit16 nw::g3d::ModelObj::m_Flag |
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private |
◆ m_pViewBlockArray
| GfxBuffer* nw::g3d::ModelObj::m_pViewBlockArray |
|
private |
◆ m_NumShape
| u16 nw::g3d::ModelObj::m_NumShape |
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private |
◆ m_NumMaterial
| u16 nw::g3d::ModelObj::m_NumMaterial |
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private |
◆ m_pSkeleton
◆ m_pShapeArray
| ShapeObj* nw::g3d::ModelObj::m_pShapeArray |
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private |
◆ m_pMaterialArray
◆ m_pBounding
| Sphere* nw::g3d::ModelObj::m_pBounding |
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private |
◆ m_pUserPtr
| void* nw::g3d::ModelObj::m_pUserPtr |
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private |
◆ m_pBufferPtr
| void* nw::g3d::ModelObj::m_pBufferPtr |
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private |
◆ m_pBlockBuffer
| void* nw::g3d::ModelObj::m_pBlockBuffer |
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private |