#include <g3d_ModelObj.h>
◆ InitArg()
| nw::g3d::ModelObj::InitArg::InitArg |
( |
ResModel * | resource | ) |
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inlineexplicit |
◆ Skeleton()
| void nw::g3d::ModelObj::InitArg::Skeleton |
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SkeletonObj * | pSkeleton | ) |
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inline |
◆ SkeletonBufferingCount()
| void nw::g3d::ModelObj::InitArg::SkeletonBufferingCount |
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int | count | ) |
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inline |
◆ ShapeBufferingCount()
| void nw::g3d::ModelObj::InitArg::ShapeBufferingCount |
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int | count | ) |
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inline |
◆ ViewCount()
| void nw::g3d::ModelObj::InitArg::ViewCount |
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int | count | ) |
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inline |
◆ EnableBounding()
| void nw::g3d::ModelObj::InitArg::EnableBounding |
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| ) |
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inline |
◆ DisableBounding()
| void nw::g3d::ModelObj::InitArg::DisableBounding |
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| ) |
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inline |
◆ GetResource()
| ResModel * nw::g3d::ModelObj::InitArg::GetResource |
( |
| ) |
const |
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inline |
◆ GetSkeleton()
| SkeletonObj * nw::g3d::ModelObj::InitArg::GetSkeleton |
( |
| ) |
const |
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inline |
◆ GetSkeletonBufferingCount()
| int nw::g3d::ModelObj::InitArg::GetSkeletonBufferingCount |
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| ) |
const |
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inline |
◆ GetShapeBufferingCount()
| int nw::g3d::ModelObj::InitArg::GetShapeBufferingCount |
( |
| ) |
const |
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inline |
◆ GetViewCount()
| int nw::g3d::ModelObj::InitArg::GetViewCount |
( |
| ) |
const |
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inline |
◆ IsBoundingEnabled()
| bool nw::g3d::ModelObj::InitArg::IsBoundingEnabled |
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| ) |
const |
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inline |
◆ GetSizer()
| Sizer & nw::g3d::ModelObj::InitArg::GetSizer |
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| ) |
const |
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inline |
◆ m_pRes
| ResModel* nw::g3d::ModelObj::InitArg::m_pRes |
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private |
◆ m_pSkeleton
◆ m_NumSkelBuffering
| int nw::g3d::ModelObj::InitArg::m_NumSkelBuffering |
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private |
◆ m_NumShpBuffering
| int nw::g3d::ModelObj::InitArg::m_NumShpBuffering |
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private |
◆ m_NumView
| int nw::g3d::ModelObj::InitArg::m_NumView |
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private |
◆ m_BoundingEnabled
| bool nw::g3d::ModelObj::InitArg::m_BoundingEnabled |
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private |
◆ m_Sizer
| Sizer nw::g3d::ModelObj::InitArg::m_Sizer |
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mutableprivate |