#include <g3d_MaterialObj.h>
◆ anonymous enum
◆ Alignment
| Enumerator |
|---|
| BUFFER_ALIGNMENT | |
| BLOCK_BUFFER_ALIGNMENT | |
◆ Flag
| Enumerator |
|---|
| BLOCK_BUFFER_VALID | |
| BLOCK_BUFFER_SWAP | |
| PARAM_DIRTY | |
◆ MaterialObj()
| nw::g3d::MaterialObj::MaterialObj |
( |
| ) |
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inline |
◆ CalcBufferSize()
| size_t nw::g3d::MaterialObj::CalcBufferSize |
( |
const InitArg & | arg | ) |
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static |
◆ Init()
| bool nw::g3d::MaterialObj::Init |
( |
const InitArg & | arg, |
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void * | pBuffer, |
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|
size_t | bufferSize ) |
◆ CalcBlockBufferSize()
| size_t nw::g3d::MaterialObj::CalcBlockBufferSize |
( |
| ) |
const |
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inline |
◆ SetupBlockBuffer()
| bool nw::g3d::MaterialObj::SetupBlockBuffer |
( |
void * | pBuffer, |
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size_t | bufferSize ) |
◆ CleanupBlockBuffer()
| void nw::g3d::MaterialObj::CleanupBlockBuffer |
( |
| ) |
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◆ CalcMatBlock()
| void nw::g3d::MaterialObj::CalcMatBlock |
( |
| ) |
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◆ GetResource() [1/2]
◆ GetResource() [2/2]
| const ResMaterial * nw::g3d::MaterialObj::GetResource |
( |
| ) |
const |
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inline |
◆ GetBufferPtr()
| void * nw::g3d::MaterialObj::GetBufferPtr |
( |
| ) |
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inline |
◆ GetBlockBufferPtr()
| void * nw::g3d::MaterialObj::GetBlockBufferPtr |
( |
| ) |
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inline |
◆ IsBlockBufferValid()
| bool nw::g3d::MaterialObj::IsBlockBufferValid |
( |
| ) |
const |
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inline |
◆ GetMatBlock() [1/2]
| GfxBuffer & nw::g3d::MaterialObj::GetMatBlock |
( |
| ) |
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inline |
◆ GetMatBlock() [2/2]
| const GfxBuffer & nw::g3d::MaterialObj::GetMatBlock |
( |
| ) |
const |
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inline |
◆ EnableBlockSwap()
| void nw::g3d::MaterialObj::EnableBlockSwap |
( |
| ) |
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inline |
◆ DisableBlockSwap()
| void nw::g3d::MaterialObj::DisableBlockSwap |
( |
| ) |
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inline |
◆ IsBlockSwapEnabled()
| bool nw::g3d::MaterialObj::IsBlockSwapEnabled |
( |
| ) |
const |
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inline |
◆ SetUserPtr()
| void nw::g3d::MaterialObj::SetUserPtr |
( |
void * | pUserPtr | ) |
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inline |
◆ GetUserPtr() [1/4]
| void * nw::g3d::MaterialObj::GetUserPtr |
( |
| ) |
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inline |
◆ GetUserPtr() [2/4]
| const void * nw::g3d::MaterialObj::GetUserPtr |
( |
| ) |
const |
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inline |
◆ GetUserPtr() [3/4]
template<typename T>
| T * nw::g3d::MaterialObj::GetUserPtr |
( |
| ) |
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|
inline |
◆ GetUserPtr() [4/4]
template<typename T>
| const T * nw::g3d::MaterialObj::GetUserPtr |
( |
| ) |
const |
|
inline |
◆ GetShaderParamCount()
| int nw::g3d::MaterialObj::GetShaderParamCount |
( |
| ) |
const |
|
inline |
◆ GetShaderParamName()
| const char * nw::g3d::MaterialObj::GetShaderParamName |
( |
int | paramIndex | ) |
const |
|
inline |
◆ GetShaderParamIndex()
| int nw::g3d::MaterialObj::GetShaderParamIndex |
( |
const char * | name | ) |
const |
|
inline |
◆ GetResShaderParam() [1/4]
| ResShaderParam * nw::g3d::MaterialObj::GetResShaderParam |
( |
int | paramIndex | ) |
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|
inline |
◆ GetResShaderParam() [2/4]
| const ResShaderParam * nw::g3d::MaterialObj::GetResShaderParam |
( |
int | paramIndex | ) |
const |
|
inline |
◆ GetResShaderParam() [3/4]
| ResShaderParam * nw::g3d::MaterialObj::GetResShaderParam |
( |
const char * | name | ) |
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inline |
◆ GetResShaderParam() [4/4]
| const ResShaderParam * nw::g3d::MaterialObj::GetResShaderParam |
( |
const char * | name | ) |
const |
|
inline |
◆ EditShaderParam() [1/3]
| void * nw::g3d::MaterialObj::EditShaderParam |
( |
int | paramIndex | ) |
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|
inline |
◆ GetShaderParam() [1/3]
| const void * nw::g3d::MaterialObj::GetShaderParam |
( |
int | paramIndex | ) |
const |
|
inline |
◆ EditShaderParam() [2/3]
template<typename T>
| T * nw::g3d::MaterialObj::EditShaderParam |
( |
int | paramIndex | ) |
|
|
inline |
◆ GetShaderParam() [2/3]
template<typename T>
| const T * nw::g3d::MaterialObj::GetShaderParam |
( |
int | paramIndex | ) |
const |
|
inline |
◆ ClearShaderParam()
| void nw::g3d::MaterialObj::ClearShaderParam |
( |
| ) |
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inline |
◆ GetSrcParam() [1/2]
| void * nw::g3d::MaterialObj::GetSrcParam |
( |
| ) |
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inline |
◆ GetSrcParam() [2/2]
| const void * nw::g3d::MaterialObj::GetSrcParam |
( |
| ) |
const |
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inline |
◆ ResetDirtyFlags()
| void nw::g3d::MaterialObj::ResetDirtyFlags |
( |
| ) |
|
◆ IsMatBlockDirty()
| bool nw::g3d::MaterialObj::IsMatBlockDirty |
( |
| ) |
const |
|
inline |
◆ GetTextureCount()
| int nw::g3d::MaterialObj::GetTextureCount |
( |
| ) |
const |
|
inline |
◆ GetResTexture() [1/2]
| ResTexture * nw::g3d::MaterialObj::GetResTexture |
( |
int | texIndex | ) |
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|
inline |
◆ GetResTexture() [2/2]
| const ResTexture * nw::g3d::MaterialObj::GetResTexture |
( |
int | texIndex | ) |
const |
|
inline |
◆ SetResTexture()
| void nw::g3d::MaterialObj::SetResTexture |
( |
int | texIndex, |
|
|
ResTexture * | texture ) |
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inline |
◆ ClearTexture()
| void nw::g3d::MaterialObj::ClearTexture |
( |
| ) |
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inline |
◆ GetResRenderState() [1/2]
◆ GetResRenderState() [2/2]
| const ResRenderState * nw::g3d::MaterialObj::GetResRenderState |
( |
| ) |
const |
|
inline |
◆ GetSamplerCount()
| int nw::g3d::MaterialObj::GetSamplerCount |
( |
| ) |
const |
|
inline |
◆ GetSamplerName()
| const char * nw::g3d::MaterialObj::GetSamplerName |
( |
int | samplerIndex | ) |
const |
|
inline |
◆ GetSamplerIndex()
| int nw::g3d::MaterialObj::GetSamplerIndex |
( |
const char * | name | ) |
const |
|
inline |
◆ GetResSampler() [1/4]
| ResSampler * nw::g3d::MaterialObj::GetResSampler |
( |
int | samplerIndex | ) |
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inline |
◆ GetResSampler() [2/4]
| const ResSampler * nw::g3d::MaterialObj::GetResSampler |
( |
int | samplerIndex | ) |
const |
|
inline |
◆ GetResSampler() [3/4]
| ResSampler * nw::g3d::MaterialObj::GetResSampler |
( |
const char * | name | ) |
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|
inline |
◆ GetResSampler() [4/4]
| const ResSampler * nw::g3d::MaterialObj::GetResSampler |
( |
const char * | name | ) |
const |
|
inline |
◆ SetDirtyFlag()
| void nw::g3d::MaterialObj::SetDirtyFlag |
( |
int | paramIndex | ) |
|
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inlineprotected |
◆ ConvertParams()
template<bool swap>
| void nw::g3d::MaterialObj::ConvertParams |
( |
void * | pBuffer | ) |
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|
protected |
◆ ConvertDirtyParams()
template<bool swap>
| bool nw::g3d::MaterialObj::ConvertDirtyParams |
( |
void * | pBuffer | ) |
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|
protected |
◆ InitDependPointer()
| void nw::g3d::MaterialObj::InitDependPointer |
( |
| ) |
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|
protected |
◆ NW_G3D_DISALLOW_COPY_AND_ASSIGN()
| nw::g3d::MaterialObj::NW_G3D_DISALLOW_COPY_AND_ASSIGN |
( |
MaterialObj | | ) |
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|
private |
◆ EditShaderParam() [3/3]
template<>
| bool * nw::g3d::MaterialObj::EditShaderParam |
( |
int | | ) |
|
◆ GetShaderParam() [3/3]
template<>
| const bool * nw::g3d::MaterialObj::GetShaderParam |
( |
int | | ) |
const |
◆ m_pRes
◆ m_Flag
| bit32 nw::g3d::MaterialObj::m_Flag |
|
private |
◆ m_pDirtyFlagArray
| bit32* nw::g3d::MaterialObj::m_pDirtyFlagArray |
|
private |
◆ m_MatBlock
◆ m_pSrcParam
| void* nw::g3d::MaterialObj::m_pSrcParam |
|
private |
◆ m_ppTextureArray
| ResTexture** nw::g3d::MaterialObj::m_ppTextureArray |
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private |
◆ m_pUserPtr
| void* nw::g3d::MaterialObj::m_pUserPtr |
|
private |
◆ m_pBufferPtr
| void* nw::g3d::MaterialObj::m_pBufferPtr |
|
private |
◆ m_pBlockBuffer
| void* nw::g3d::MaterialObj::m_pBlockBuffer |
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private |