New Super Mario Bros. U Headers
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Here is a list of all variables with links to the classes they belong to:
- l -
last_file :
SaveData::Header
last_session_player_count :
SaveData::SaveSlot
layer :
ActorCoinMgr::CoinJumpArg
,
ActorParamEx0
,
BgCollisionCheckParam
,
FollowArg
,
MapActorData
,
RenderObjRenderMgr::ViewInfo
left :
ActorCreateInfo
,
ActorCullRange
,
ObjBgCollisionCullCheck
left_top_offset :
BgCollision::BoxInitArg
level_star_coins :
SaveData::SaveSlot
level_stat :
SaveData::SaveSlot
levels :
SaveData::CoinEditData
levels_played :
SaveData::Statistics
levels_played_1p :
SaveData::Statistics
levels_played_2p :
SaveData::Statistics
levels_played_3p :
SaveData::Statistics
levels_played_4p :
SaveData::Statistics
levels_played_special :
SaveData::Statistics
life_cnt :
FieldPlayerData
life_moons_collected :
SaveData::Records
light_map :
ModelG3d::Shape
line_angles :
BgCollision::PoleRopeInitArg
line_length :
BgCollision::PoleRopeInitArg
link_id :
ActorParamEx1
,
MapActorData
lives_earned_at_goal :
SaveData::Records
location :
SaveData::AmbushEnemy
loop :
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