Here is a list of all class members with links to the classes they belong to:
- l -
- landonEffect_() : KuriboBase
- last_file : SaveData::Header
- last_session_player_count : SaveData::SaveSlot
- Layer : AreaLayerMgr, CourseSelectLayerMgr, LayerMgr
- layer : ActorCoinMgr::CoinJumpArg, ActorParamEx0, BgCollisionCheckParam, FollowArg, MapActorData, RenderObjRenderMgr::ViewInfo
- LayerMgr() : LayerMgr
- LayerSetter() : Renderer::LayerSetter
- LayoutAllocator() : LayoutAllocator
- left : ActorCreateInfo, ActorCullRange, ObjBgCollisionCullCheck
- left_top_offset : BgCollision::BoxInitArg
- level_star_coins : SaveData::SaveSlot
- level_stat : SaveData::SaveSlot
- LevelCompletionFlag : SaveData
- levels : SaveData::CoinEditData
- levels_played : SaveData::Statistics
- levels_played_1p : SaveData::Statistics
- levels_played_2p : SaveData::Statistics
- levels_played_3p : SaveData::Statistics
- levels_played_4p : SaveData::Statistics
- levels_played_special : SaveData::Statistics
- LevelStarCoinFlag : SaveData
- life_cnt : FieldPlayerData
- life_DamageRev() : Boss
- life_GetDamage_BlockHit() : Boss
- life_GetDamage_Fire() : Boss
- life_GetDamage_Fumi() : Boss
- life_GetDamage_HipAtk() : Boss
- life_GetDamage_PenguinSlide() : Boss
- life_GetDamage_Quake() : Boss
- life_GetDamage_Shell() : Boss
- life_GetDamage_Star() : Boss
- life_IsDmgSection() : Boss
- life_IsNonDamage() : Boss
- life_IsOneDamage() : Boss
- life_IsTwoDamage() : Boss
- life_moons_collected : SaveData::Records
- Light() : Light
- light_map : ModelG3d::Shape
- LightMapMgr : LightMapMgr::CalcObj, LightMapMgr
- LightMapType : ModelFFL
- line_angles : BgCollision::PoleRopeInitArg
- line_length : BgCollision::PoleRopeInitArg
- LineMgr() : LineMgr
- LineNodeMgr() : LineNodeMgr< T >
- link() : ParentMovementMgr
- link_id : ActorParamEx1, MapActorData
- List : ActorBase, ActorBgCollisionCheck, ActorCollisionCheck, BgCollision
- lives_earned_at_goal : SaveData::Records
- load() : ActorResLoader, ModelResource
- loadActorRes() : ChikuwaBlockBase
- loadAglEnvBinary() : LightMapMgr
- loadAglEnvBinaryWithLerpForCourseSelect() : LightMapMgr
- loadAglEnvBinaryWithType() : LightMapMgr
- loadAglLmapBinary() : LightMapMgr
- loadArchiveRes() : ResMgr
- loadArchiveResImpl_() : ResMgr
- loadBaseSndGroup() : SndSceneMgr
- loadCourseResPack() : ResMgr
- loadCourseResPackImpl_() : ResMgr
- loadData() : SndSceneMgr
- loadDemo() : ModelResource
- loadDemoResFile() : ModelResourceMgr
- loadEnvRes() : RenderObjRenderMgr
- loadFFLShader_() : Mii::CafeResInitializer
- loadModel() : CourseSelectMap
- loadResFile() : ModelResourceMgr
- loadResource() : Profile
- location : SaveData::AmbushEnemy
- loop : Options
- LoopRideLineBgCollision() : LoopRideLineBgCollision
- LoopRideLineBgCollisionUtil : LoopRideLineBgCollision