1#ifndef NW_G3D_SHADERPARAMANIMOBJ_H_
2#define NW_G3D_SHADERPARAMANIMOBJ_H_
4#include <nw/g3d/g3d_config.h>
5#include <nw/g3d/g3d_AnimObj.h>
6#include <nw/g3d/res/g3d_ResShaderParamAnim.h>
8namespace nw {
namespace g3d {
25 bool Init(
const InitArg& arg,
void* pBuffer, size_t bufferSize);
63 return pModel->GetMaterialCount() <= GetBindTable().GetSize();
69 return pRes->GetMatAnimCount() <= m_MaxMatAnim && pRes->GetParamAnimCount() <= m_MaxSubBind;
135 m_Sizer.Invalidate();
145 m_Sizer.Invalidate();
158 m_Sizer.Invalidate();
167 m_Sizer.Invalidate();
176 m_Sizer.Invalidate();
186 m_Sizer.Invalidate();
BindFlag
Definition g3d_AnimObj.h:279
Definition g3d_MaterialObj.h:11
Definition g3d_AnimObj.h:343
ModelAnimObj()
Definition g3d_AnimObj.h:364
BindFlag GetBindFlagImpl(int targetIndex) const
void SetBindFlagImpl(int targetIndex, BindFlag flag)
void SetTargetUnbound()
Definition g3d_AnimObj.h:372
Definition g3d_ModelObj.h:15
Definition g3d_ShaderParamAnimObj.h:120
void SetMaxMatAnimCount(int matAnimCount)
Definition g3d_ShaderParamAnimObj.h:163
bool IsContextEnabled() const
Definition g3d_ShaderParamAnimObj.h:152
bool m_ContextAvailable
Definition g3d_ShaderParamAnimObj.h:204
int GetMaxParamAnimCount() const
Definition g3d_ShaderParamAnimObj.h:179
int m_NumParamAnim
Definition g3d_ShaderParamAnimObj.h:201
int m_NumCurve
Definition g3d_ShaderParamAnimObj.h:202
InitArg()
Definition g3d_ShaderParamAnimObj.h:122
int GetMaxCurveCount() const
Definition g3d_ShaderParamAnimObj.h:189
Sizer m_Sizer
Definition g3d_ShaderParamAnimObj.h:205
void Reserve(const ResModel *pResModel)
Definition g3d_ShaderParamAnimObj.h:131
int GetMaxMatCount() const
Definition g3d_ShaderParamAnimObj.h:161
int GetMaxMatAnimCount() const
Definition g3d_ShaderParamAnimObj.h:170
void DisableContext()
Definition g3d_ShaderParamAnimObj.h:150
void Clear()
Definition g3d_ShaderParamAnimObj.h:124
void Reserve(const ResShaderParamAnim *pResAnim)
Definition g3d_ShaderParamAnimObj.h:138
void SetMaxMatCount(int matCount)
Definition g3d_ShaderParamAnimObj.h:154
void SetMaxParamAnimCount(int paramAnimCount)
Definition g3d_ShaderParamAnimObj.h:172
int m_NumMat
Definition g3d_ShaderParamAnimObj.h:199
bool IsValid() const
Definition g3d_ShaderParamAnimObj.h:191
int m_NumMatAnim
Definition g3d_ShaderParamAnimObj.h:200
void SetMaxCurveCount(int curveCount)
Definition g3d_ShaderParamAnimObj.h:181
bool m_ContextEnabled
Definition g3d_ShaderParamAnimObj.h:203
Sizer & GetSizer() const
Definition g3d_ShaderParamAnimObj.h:196
void EnableContext()
Definition g3d_ShaderParamAnimObj.h:148
Definition g3d_ShaderParamAnimObj.h:101
@ BIND_TABLE
Definition g3d_ShaderParamAnimObj.h:110
@ RESULT_BUFFER
Definition g3d_ShaderParamAnimObj.h:109
@ FRAMECACHE_ARRAY
Definition g3d_ShaderParamAnimObj.h:112
@ NUM_CHUNK
Definition g3d_ShaderParamAnimObj.h:113
@ SUBBIND_TABLE
Definition g3d_ShaderParamAnimObj.h:111
void Calc(const InitArg &arg)
Definition g3d_ShaderParamAnimObj.cpp:8
Sizer()
Definition g3d_ShaderParamAnimObj.h:103
Chunk chunk[NUM_CHUNK]
Definition g3d_ShaderParamAnimObj.h:116
Definition g3d_ShaderParamAnimObj.h:14
void ResetResource()
Definition g3d_ShaderParamAnimObj.h:53
const ResShaderParamAnim * GetResource() const
Definition g3d_ShaderParamAnimObj.h:49
BindFlag GetBindFlag(int materialIndex)
Definition g3d_ShaderParamAnimObj.h:39
virtual BindResult Bind(const ModelObj *pModel)
Definition g3d_ShaderParamAnimObj.cpp:109
virtual void Calc()
Definition g3d_ShaderParamAnimObj.cpp:205
ResShaderParamMatAnim * GetMatAnim(int animIndex)
Definition g3d_ShaderParamAnimObj.h:73
s32 m_MaxSubBind
Definition g3d_ShaderParamAnimObj.h:94
ResShaderParamAnim * m_pRes
Definition g3d_ShaderParamAnimObj.h:91
bool IsAcceptable(const ResShaderParamAnim *pRes) const
Definition g3d_ShaderParamAnimObj.h:66
bool IsAcceptable(const ResModel *pModel) const
Definition g3d_ShaderParamAnimObj.h:59
bool Init(const InitArg &arg, void *pBuffer, size_t bufferSize)
Definition g3d_ShaderParamAnimObj.cpp:32
void ApplyTo(MaterialObj *pMaterialObj, int animIndex) const
Definition g3d_ShaderParamAnimObj.cpp:277
u16 * m_pSubBindIndexArray
Definition g3d_ShaderParamAnimObj.h:95
BindResult SubBind(const ResShaderParamMatAnim *pMatAnim, const ResMaterial *pMaterial)
Definition g3d_ShaderParamAnimObj.cpp:167
virtual BindResult Bind(const ResModel *pModel)
Definition g3d_ShaderParamAnimObj.cpp:78
void SetResource(ResShaderParamAnim *pRes)
Definition g3d_ShaderParamAnimObj.cpp:63
void SetBindFlag(int materialIndex, BindFlag flag)
Definition g3d_ShaderParamAnimObj.h:33
virtual void BindFast(const ResModel *pModel)
Definition g3d_ShaderParamAnimObj.cpp:141
BindResult SubBindFast(const ResShaderParamMatAnim *pMatAnim)
Definition g3d_ShaderParamAnimObj.cpp:187
static size_t CalcBufferSize(const InitArg &arg)
Definition g3d_ShaderParamAnimObj.cpp:25
const ResShaderParamMatAnim * GetMatAnim(int animIndex) const
Definition g3d_ShaderParamAnimObj.h:78
s32 m_MaxMatAnim
Definition g3d_ShaderParamAnimObj.h:93
virtual void ApplyTo(ModelObj *pModelObj) const
Definition g3d_ShaderParamAnimObj.cpp:256
Alignment
Definition g3d_ShaderParamAnimObj.h:19
@ BUFFER_ALIGNMENT
Definition g3d_ShaderParamAnimObj.h:20
ResShaderParamMatAnimData * m_pMatAnimArray
Definition g3d_ShaderParamAnimObj.h:92
virtual void ClearResult()
Definition g3d_ShaderParamAnimObj.h:45
ShaderParamAnimObj()
Definition g3d_ShaderParamAnimObj.h:23
Definition g3d_Sizer.h:10
Sizer()
Definition g3d_Sizer.h:18
Definition g3d_Binding.h:16
Definition g3d_ResMaterial.h:375
Definition g3d_ResModel.h:38
Definition g3d_ResShaderParamAnim.h:92
int GetParamAnimCount() const
Definition g3d_ResShaderParamAnim.h:118
int GetCurveCount() const
Definition g3d_ResShaderParamAnim.h:120
bool IsCurveBaked() const
Definition g3d_ResShaderParamAnim.h:114
Definition g3d_ResShaderParamAnim.h:30
#define NW_G3D_ASSERT_NOT_NULL(exp)
Definition g3d_assert.h:20
#define NW_G3D_ASSERT(exp)
Definition g3d_assert.h:17
#define NW_G3D_DISALLOW_COPY_AND_ASSIGN(TypeName)
Definition g3d_defs.h:81
Definition g3d_GfxManage.cpp:10
Definition g3d_Sizer.h:13
Definition g3d_ResShaderParamAnim.h:14