#include <g3d_ResShaderParamAnim.h>
Inherits nw::g3d::res::ResShaderParamMatAnimData.
|
| template<bool useContext> |
| void | EvalImpl (void *pResult, float frame, const u16 *pSubBindIndex, AnimFrameCache *pFrameCache) const |
◆ NW_G3D_RES_COMMON()
◆ PreBind()
| void nw::g3d::res::ResShaderParamMatAnim::PreBind |
( |
const ResMaterial * | target | ) |
|
◆ Eval() [1/2]
| void nw::g3d::res::ResShaderParamMatAnim::Eval |
( |
void * | pResult, |
|
|
float | frame, |
|
|
const u16 * | pSubBindIndex ) const |
|
inline |
◆ Eval() [2/2]
| void nw::g3d::res::ResShaderParamMatAnim::Eval |
( |
void * | pResult, |
|
|
float | frame, |
|
|
const u16 * | pSubBindIndex, |
|
|
AnimFrameCache * | pFrameCache ) const |
|
inline |
◆ GetParamAnimCount()
| int nw::g3d::res::ResShaderParamMatAnim::GetParamAnimCount |
( |
| ) |
const |
|
inline |
◆ EvalImpl()
template<bool useContext>
| template void nw::g3d::res::ResShaderParamMatAnim::EvalImpl< false > |
( |
void * | pResult, |
|
|
float | frame, |
|
|
const u16 * | pSubBindIndex, |
|
|
AnimFrameCache * | pFrameCache ) const |
|
protected |