#include <g3d_ResShape.h>
Inherits nw::g3d::res::ResShapeData.
◆ Signature
◆ Flag
◆ NW_G3D_RES_COMMON()
| nw::g3d::res::ResShape::NW_G3D_RES_COMMON |
( |
ResShape | | ) |
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private |
◆ Setup()
| void nw::g3d::res::ResShape::Setup |
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| ) |
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◆ Cleanup()
| void nw::g3d::res::ResShape::Cleanup |
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| ) |
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◆ Reset()
| void nw::g3d::res::ResShape::Reset |
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| ) |
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◆ GetIndex()
| int nw::g3d::res::ResShape::GetIndex |
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| ) |
const |
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inline |
◆ GetMaterialIndex()
| int nw::g3d::res::ResShape::GetMaterialIndex |
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| ) |
const |
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inline |
◆ GetBoneIndex()
| int nw::g3d::res::ResShape::GetBoneIndex |
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| ) |
const |
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inline |
◆ GetVertexIndex()
| int nw::g3d::res::ResShape::GetVertexIndex |
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| ) |
const |
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inline |
◆ IsVertexOwner()
| bool nw::g3d::res::ResShape::IsVertexOwner |
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| ) |
const |
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inline |
◆ GetSkinBoneIndexCount()
| int nw::g3d::res::ResShape::GetSkinBoneIndexCount |
( |
| ) |
const |
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inline |
◆ GetSkinBoneIndexArray()
| const u16 * nw::g3d::res::ResShape::GetSkinBoneIndexArray |
( |
| ) |
const |
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inline |
◆ GetVtxSkinCount()
| int nw::g3d::res::ResShape::GetVtxSkinCount |
( |
| ) |
const |
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inline |
◆ IsRigidBody()
| bool nw::g3d::res::ResShape::IsRigidBody |
( |
| ) |
const |
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inline |
◆ IsRigidSkinning()
| bool nw::g3d::res::ResShape::IsRigidSkinning |
( |
| ) |
const |
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inline |
◆ IsSmoothSkinning()
| bool nw::g3d::res::ResShape::IsSmoothSkinning |
( |
| ) |
const |
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inline |
◆ SetUserPtr()
| void nw::g3d::res::ResShape::SetUserPtr |
( |
void * | pUserPtr | ) |
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inline |
◆ GetUserPtr() [1/4]
| void * nw::g3d::res::ResShape::GetUserPtr |
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| ) |
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inline |
◆ GetUserPtr() [2/4]
| const void * nw::g3d::res::ResShape::GetUserPtr |
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| ) |
const |
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inline |
◆ GetUserPtr() [3/4]
template<typename T>
| T * nw::g3d::res::ResShape::GetUserPtr |
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| ) |
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inline |
◆ GetUserPtr() [4/4]
template<typename T>
| const T * nw::g3d::res::ResShape::GetUserPtr |
( |
| ) |
const |
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inline |
◆ NW_G3D_RES_FIELD_CLASS_DECL()
| nw::g3d::res::ResShape::NW_G3D_RES_FIELD_CLASS_DECL |
( |
ResVertex | , |
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|
Vertex | ) |
◆ NW_G3D_RES_FIELD_CLASS_ARRAY_DECL()
| nw::g3d::res::ResShape::NW_G3D_RES_FIELD_CLASS_ARRAY_DECL |
( |
ResMesh | , |
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|
Mesh | ) |
◆ GetMesh() [1/2]
| ResMesh * nw::g3d::res::ResShape::GetMesh |
( |
| ) |
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inline |
◆ GetMesh() [2/2]
| const ResMesh * nw::g3d::res::ResShape::GetMesh |
( |
| ) |
const |
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inline |
◆ GetSubMeshCount()
| int nw::g3d::res::ResShape::GetSubMeshCount |
( |
| ) |
const |
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inline |
◆ NW_G3D_RES_FIELD_DIC_DECL()
| nw::g3d::res::ResShape::NW_G3D_RES_FIELD_DIC_DECL |
( |
ResKeyShape | , |
|
|
KeyShape | ) |
◆ GetTargetAttribCount()
| int nw::g3d::res::ResShape::GetTargetAttribCount |
( |
| ) |
const |
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inline |
◆ GetBoundingNodeArray()
| const BoundingNode * nw::g3d::res::ResShape::GetBoundingNodeArray |
( |
| ) |
const |
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inline |
◆ GetBoundingNodeCount()
| int nw::g3d::res::ResShape::GetBoundingNodeCount |
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| ) |
const |
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inline |
◆ GetBounding()
| const Bounding & nw::g3d::res::ResShape::GetBounding |
( |
| ) |
const |
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inline |
◆ GetSubMeshIndexArray()
| const u16 * nw::g3d::res::ResShape::GetSubMeshIndexArray |
( |
| ) |
const |
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inline |
◆ GetRadius()
| float nw::g3d::res::ResShape::GetRadius |
( |
| ) |
const |
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inline |