#include <g3d_ResShape.h>
Inherits nw::g3d::res::ResVertexData.
◆ Signature
◆ NW_G3D_RES_COMMON()
| nw::g3d::res::ResVertex::NW_G3D_RES_COMMON |
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ResVertex | | ) |
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private |
◆ Setup()
| void nw::g3d::res::ResVertex::Setup |
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◆ Cleanup()
| void nw::g3d::res::ResVertex::Cleanup |
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◆ Reset()
| void nw::g3d::res::ResVertex::Reset |
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◆ GetIndex()
| int nw::g3d::res::ResVertex::GetIndex |
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const |
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inline |
◆ GetCount()
| u32 nw::g3d::res::ResVertex::GetCount |
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const |
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inline |
◆ GetVtxSkinCount()
| int nw::g3d::res::ResVertex::GetVtxSkinCount |
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| ) |
const |
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inline |
◆ SetUserPtr()
| void nw::g3d::res::ResVertex::SetUserPtr |
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void * | pUserPtr | ) |
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inline |
◆ GetUserPtr() [1/4]
| void * nw::g3d::res::ResVertex::GetUserPtr |
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inline |
◆ GetUserPtr() [2/4]
| const void * nw::g3d::res::ResVertex::GetUserPtr |
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const |
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inline |
◆ GetUserPtr() [3/4]
template<typename T>
| T * nw::g3d::res::ResVertex::GetUserPtr |
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inline |
◆ GetUserPtr() [4/4]
template<typename T>
| const T * nw::g3d::res::ResVertex::GetUserPtr |
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| ) |
const |
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inline |