#include <g3d_ResShape.h>
Inherits nw::g3d::res::ResMeshData.
◆ NW_G3D_RES_COMMON()
| nw::g3d::res::ResMesh::NW_G3D_RES_COMMON |
( |
ResMesh | | ) |
|
|
private |
◆ Draw()
| void nw::g3d::res::ResMesh::Draw |
( |
int | instances = 1 | ) |
const |
|
inline |
◆ DrawSubMesh()
| void nw::g3d::res::ResMesh::DrawSubMesh |
( |
int | submeshIndex, |
|
|
int | submeshCount, |
|
|
int | instances = 1 ) const |
◆ GetPrimitiveType()
| GX2PrimitiveType nw::g3d::res::ResMesh::GetPrimitiveType |
( |
| ) |
const |
|
inline |
◆ GetIndexFormat()
| GX2IndexFormat nw::g3d::res::ResMesh::GetIndexFormat |
( |
| ) |
const |
|
inline |
◆ GetCount()
| u32 nw::g3d::res::ResMesh::GetCount |
( |
| ) |
const |
|
inline |
◆ NW_G3D_RES_FIELD_CLASS_DECL()
| nw::g3d::res::ResMesh::NW_G3D_RES_FIELD_CLASS_DECL |
( |
ResBuffer | , |
|
|
IdxBuffer | ) |