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| | NN_STATIC_ASSERT (sizeof(FFLiMaskTextures)==0x4C) |
| u32 | FFLiGetBufferSizeMaskTextures (u32 expressionFlag, u32 resolution, bool enableMipMap, bool compressTexture) |
| u32 | FFLiGetTempBufferSizeMaskTextures (u32 expressionFlag, u32 resolution, bool enableMipMap, bool compressTexture, FFLiResourceManager *pResourceManager, FFLResourceType resourceType) |
| u32 | FFLiGetCompressBufferSizeMaskTexture (u32 resolution, bool enableMipMap) |
| FFLExpression | FFLiInitMaskTextures (FFLiMaskTextures *pMaskTextures, u32 expressionFlag, u32 resolution, bool enableMipMap, bool compressTexture, FFLiBufferAllocator *pAllocator) |
| FFLResult | FFLiInitTempObjectMaskTextures (FFLiMaskTexturesTempObject *pObject, const FFLiMaskTextures *pMaskTextures, const FFLiCharInfo *pCharInfo, u32 expressionFlag, u32 resolution, bool enableMipMap, bool compressTexture, bool compressUseUB, FFLiResourceLoader *pResLoader, FFLiBufferAllocator *pAllocator, FFLiRenderTextureBuffer *pRenderTextureBuffer) |
| void | FFLiRenderMaskTextures (FFLiMaskTextures *pMaskTextures, FFLiMaskTexturesTempObject *pObject, const FFLiShaderCallback *pCallback, FFLiCopySurface *pCopySurface, FFLiCompressorImplBC3 *pCompressorImpl) |
◆ FFLiCompressorImplBC3
◆ NN_STATIC_ASSERT()
◆ FFLiGetBufferSizeMaskTextures()
| u32 FFLiGetBufferSizeMaskTextures |
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u32 | expressionFlag, |
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u32 | resolution, |
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bool | enableMipMap, |
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bool | compressTexture ) |
◆ FFLiGetTempBufferSizeMaskTextures()
| u32 FFLiGetTempBufferSizeMaskTextures |
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u32 | expressionFlag, |
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u32 | resolution, |
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bool | enableMipMap, |
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bool | compressTexture, |
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FFLiResourceManager * | pResourceManager, |
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FFLResourceType | resourceType ) |
◆ FFLiGetCompressBufferSizeMaskTexture()
| u32 FFLiGetCompressBufferSizeMaskTexture |
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u32 | resolution, |
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bool | enableMipMap ) |
◆ FFLiInitMaskTextures()
◆ FFLiInitTempObjectMaskTextures()
| FFLResult FFLiInitTempObjectMaskTextures |
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FFLiMaskTexturesTempObject * | pObject, |
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const FFLiMaskTextures * | pMaskTextures, |
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const FFLiCharInfo * | pCharInfo, |
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u32 | expressionFlag, |
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u32 | resolution, |
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bool | enableMipMap, |
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bool | compressTexture, |
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bool | compressUseUB, |
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FFLiResourceLoader * | pResLoader, |
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FFLiBufferAllocator * | pAllocator, |
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FFLiRenderTextureBuffer * | pRenderTextureBuffer ) |
◆ FFLiRenderMaskTextures()