#include <FFLiShaderCallback.h>
◆ FFLiShaderCallback()
| FFLiShaderCallback::FFLiShaderCallback |
( |
| ) |
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◆ ~FFLiShaderCallback()
| FFLiShaderCallback::~FFLiShaderCallback |
( |
| ) |
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◆ IsExist()
| bool FFLiShaderCallback::IsExist |
( |
| ) |
const |
◆ Get()
◆ Set()
◆ CallSetMatrix()
| void FFLiShaderCallback::CallSetMatrix |
( |
const Mat44 & | mat | ) |
const |
◆ CallDraw()
| void FFLiShaderCallback::CallDraw |
( |
const FFLDrawParam & | drawParam | ) |
const |
◆ CallSetContextState()
| void FFLiShaderCallback::CallSetContextState |
( |
| ) |
const |
◆ m_pShaderCallback