#include <FFLiCopySurface.h>
◆ FFLiCopySurface()
◆ ~FFLiCopySurface()
| FFLiCopySurface::~FFLiCopySurface |
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◆ GetBufferSize()
| u32 FFLiCopySurface::GetBufferSize |
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◆ SetupGPU()
| void FFLiCopySurface::SetupGPU |
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◆ Begin()
| void FFLiCopySurface::Begin |
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◆ Execute()
| void FFLiCopySurface::Execute |
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GX2Surface * | pDstSurface, |
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u32 | dstMipLevel, |
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const GX2Surface * | pSrcSurface, |
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u32 | srcMipLevel ) |
◆ CanInitCharModel()
| bool FFLiCopySurface::CanInitCharModel |
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bool | isSetupGPU, |
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bool | compressTexture ) const |
◆ SetupSrcSurface()
| void FFLiCopySurface::SetupSrcSurface |
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const GX2Surface * | pSurface, |
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u32 | mipLevel ) |
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◆ SetupDstSurface()
| void FFLiCopySurface::SetupDstSurface |
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GX2Surface * | pSurface, |
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u32 | mipLevel ) |
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private |
◆ m_Shader
◆ m_Drawer