#include <FFLiMaskTexturesTempObject.h>
| FFLiPartsTextures FFLiMaskTexturesTempObject::partsTextures |
| FFLiRawMaskDrawParam* FFLiMaskTexturesTempObject::pRawMaskDrawParam[FFL_EXPRESSION_MAX] |
| FFLiRenderTexture* FFLiMaskTexturesTempObject::pRenderTexture |
| FFLiCompressorParam* FFLiMaskTexturesTempObject::pCompressorParam[FFL_EXPRESSION_MAX] |