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| u32 | FFLiGetBufferSizeFacelineTexture (u32 resolution, bool enableMipMap, bool compressTexture) |
| u32 | FFLiGetTempBufferSizeFacelineTexture (u32 resolution, bool enableMipMap, bool compressTexture, FFLiResourceManager *pResourceManager, FFLResourceType resourceType) |
| u32 | FFLiGetCompressBufferSizeFacelineTexture (u32 resolution, bool enableMipMap) |
| void | FFLiInitFacelineTexture (FFLiRenderTexture *pRenderTexture, u32 resolution, bool enableMipMap, bool compressTexture, FFLiBufferAllocator *pAllocator) |
| FFLResult | FFLiInitTempObjectFacelineTexture (FFLiFacelineTextureTempObject *pObject, FFLiRenderTexture *pRenderTexture, const FFLiCharInfo *pCharInfo, u32 resolution, bool enableMipMap, bool compressTexture, bool compressUseUB, FFLiResourceLoader *pResLoader, FFLiBufferAllocator *pAllocator, FFLiRenderTextureBuffer *pRenderTextureBuffer) |
| void | FFLiRenderFacelineTexture (FFLiRenderTexture *pRenderTexture, const FFLiCharInfo *pCharInfo, u32 resolution, FFLiFacelineTextureTempObject *pObject, const FFLiShaderCallback *pCallback, FFLiCopySurface *pCopySurface, FFLiCompressorImplBC1 *pCompressorImpl) |
◆ FFLiCompressorImplBC1
◆ FFLiGetBufferSizeFacelineTexture()
| u32 FFLiGetBufferSizeFacelineTexture |
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u32 | resolution, |
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bool | enableMipMap, |
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bool | compressTexture ) |
◆ FFLiGetTempBufferSizeFacelineTexture()
| u32 FFLiGetTempBufferSizeFacelineTexture |
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u32 | resolution, |
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bool | enableMipMap, |
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bool | compressTexture, |
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FFLiResourceManager * | pResourceManager, |
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FFLResourceType | resourceType ) |
◆ FFLiGetCompressBufferSizeFacelineTexture()
| u32 FFLiGetCompressBufferSizeFacelineTexture |
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u32 | resolution, |
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bool | enableMipMap ) |
◆ FFLiInitFacelineTexture()
◆ FFLiInitTempObjectFacelineTexture()
◆ FFLiRenderFacelineTexture()