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FFLiFacelineTexture.h File Reference

Go to the source code of this file.

Typedefs

typedef FFLiCompressorImpl< FFLiCompressorDescBC1FFLiCompressorImplBC1

Functions

u32 FFLiGetBufferSizeFacelineTexture (u32 resolution, bool enableMipMap, bool compressTexture)
u32 FFLiGetTempBufferSizeFacelineTexture (u32 resolution, bool enableMipMap, bool compressTexture, FFLiResourceManager *pResourceManager, FFLResourceType resourceType)
u32 FFLiGetCompressBufferSizeFacelineTexture (u32 resolution, bool enableMipMap)
void FFLiInitFacelineTexture (FFLiRenderTexture *pRenderTexture, u32 resolution, bool enableMipMap, bool compressTexture, FFLiBufferAllocator *pAllocator)
FFLResult FFLiInitTempObjectFacelineTexture (FFLiFacelineTextureTempObject *pObject, FFLiRenderTexture *pRenderTexture, const FFLiCharInfo *pCharInfo, u32 resolution, bool enableMipMap, bool compressTexture, bool compressUseUB, FFLiResourceLoader *pResLoader, FFLiBufferAllocator *pAllocator, FFLiRenderTextureBuffer *pRenderTextureBuffer)
void FFLiRenderFacelineTexture (FFLiRenderTexture *pRenderTexture, const FFLiCharInfo *pCharInfo, u32 resolution, FFLiFacelineTextureTempObject *pObject, const FFLiShaderCallback *pCallback, FFLiCopySurface *pCopySurface, FFLiCompressorImplBC1 *pCompressorImpl)

Typedef Documentation

◆ FFLiCompressorImplBC1

Function Documentation

◆ FFLiGetBufferSizeFacelineTexture()

u32 FFLiGetBufferSizeFacelineTexture ( u32 resolution,
bool enableMipMap,
bool compressTexture )

◆ FFLiGetTempBufferSizeFacelineTexture()

u32 FFLiGetTempBufferSizeFacelineTexture ( u32 resolution,
bool enableMipMap,
bool compressTexture,
FFLiResourceManager * pResourceManager,
FFLResourceType resourceType )

◆ FFLiGetCompressBufferSizeFacelineTexture()

u32 FFLiGetCompressBufferSizeFacelineTexture ( u32 resolution,
bool enableMipMap )

◆ FFLiInitFacelineTexture()

void FFLiInitFacelineTexture ( FFLiRenderTexture * pRenderTexture,
u32 resolution,
bool enableMipMap,
bool compressTexture,
FFLiBufferAllocator * pAllocator )

◆ FFLiInitTempObjectFacelineTexture()

FFLResult FFLiInitTempObjectFacelineTexture ( FFLiFacelineTextureTempObject * pObject,
FFLiRenderTexture * pRenderTexture,
const FFLiCharInfo * pCharInfo,
u32 resolution,
bool enableMipMap,
bool compressTexture,
bool compressUseUB,
FFLiResourceLoader * pResLoader,
FFLiBufferAllocator * pAllocator,
FFLiRenderTextureBuffer * pRenderTextureBuffer )

◆ FFLiRenderFacelineTexture()

void FFLiRenderFacelineTexture ( FFLiRenderTexture * pRenderTexture,
const FFLiCharInfo * pCharInfo,
u32 resolution,
FFLiFacelineTextureTempObject * pObject,
const FFLiShaderCallback * pCallback,
FFLiCopySurface * pCopySurface,
FFLiCompressorImplBC1 * pCompressorImpl )