u32 FFLiGetTempBufferSizeFacelineTexture(u32 resolution, bool enableMipMap, bool compressTexture, FFLiResourceManager *pResourceManager, FFLResourceType resourceType)
Definition FFLiFacelineTexture.cpp:56
void FFLiInitFacelineTexture(FFLiRenderTexture *pRenderTexture, u32 resolution, bool enableMipMap, bool compressTexture, FFLiBufferAllocator *pAllocator)
Definition FFLiFacelineTexture.cpp:85
u32 FFLiGetCompressBufferSizeFacelineTexture(u32 resolution, bool enableMipMap)
Definition FFLiFacelineTexture.cpp:77
void FFLiRenderFacelineTexture(FFLiRenderTexture *pRenderTexture, const FFLiCharInfo *pCharInfo, u32 resolution, FFLiFacelineTextureTempObject *pObject, const FFLiShaderCallback *pCallback, FFLiCopySurface *pCopySurface, FFLiCompressorImplBC1 *pCompressorImpl)
Definition FFLiFacelineTexture.cpp:139
u32 FFLiGetBufferSizeFacelineTexture(u32 resolution, bool enableMipMap, bool compressTexture)
Definition FFLiFacelineTexture.cpp:48
FFLiCompressorImpl< FFLiCompressorDescBC1 > FFLiCompressorImplBC1
Definition FFLiFacelineTexture.h:27
FFLResult FFLiInitTempObjectFacelineTexture(FFLiFacelineTextureTempObject *pObject, FFLiRenderTexture *pRenderTexture, const FFLiCharInfo *pCharInfo, u32 resolution, bool enableMipMap, bool compressTexture, bool compressUseUB, FFLiResourceLoader *pResLoader, FFLiBufferAllocator *pAllocator, FFLiRenderTextureBuffer *pRenderTextureBuffer)
Definition FFLiFacelineTexture.cpp:94
Definition FFLiFacelineTextureTempObject.h:12
Definition FFLiRenderTextureBuffer.h:7
Definition FFLiRenderTexture.h:9