Functions | |
| u32 | FFLiGetBufferSizeFacelineTexture (u32 resolution, bool enableMipMap, bool compressTexture) |
| u32 | FFLiGetTempBufferSizeFacelineTexture (u32 resolution, bool enableMipMap, bool compressTexture, FFLiResourceManager *pResourceManager, FFLResourceType resourceType) |
| u32 | FFLiGetCompressBufferSizeFacelineTexture (u32 resolution, bool enableMipMap) |
| void | FFLiInitFacelineTexture (FFLiRenderTexture *pRenderTexture, u32 resolution, bool enableMipMap, bool compressTexture, FFLiBufferAllocator *pAllocator) |
| FFLResult | FFLiInitTempObjectFacelineTexture (FFLiFacelineTextureTempObject *pObject, FFLiRenderTexture *pRenderTexture, const FFLiCharInfo *pCharInfo, u32 resolution, bool enableMipMap, bool compressTexture, bool compressUseUB, FFLiResourceLoader *pResLoader, FFLiBufferAllocator *pAllocator, FFLiRenderTextureBuffer *pRenderTextureBuffer) |
| void | FFLiRenderFacelineTexture (FFLiRenderTexture *pRenderTexture, const FFLiCharInfo *pCharInfo, u32 resolution, FFLiFacelineTextureTempObject *pObject, const FFLiShaderCallback *pCallback, FFLiCopySurface *pCopySurface, FFLiCompressorImplBC1 *pCompressorImpl) |
| u32 FFLiGetBufferSizeFacelineTexture | ( | u32 | resolution, |
| bool | enableMipMap, | ||
| bool | compressTexture ) |
| u32 FFLiGetTempBufferSizeFacelineTexture | ( | u32 | resolution, |
| bool | enableMipMap, | ||
| bool | compressTexture, | ||
| FFLiResourceManager * | pResourceManager, | ||
| FFLResourceType | resourceType ) |
| u32 FFLiGetCompressBufferSizeFacelineTexture | ( | u32 | resolution, |
| bool | enableMipMap ) |
| void FFLiInitFacelineTexture | ( | FFLiRenderTexture * | pRenderTexture, |
| u32 | resolution, | ||
| bool | enableMipMap, | ||
| bool | compressTexture, | ||
| FFLiBufferAllocator * | pAllocator ) |
| FFLResult FFLiInitTempObjectFacelineTexture | ( | FFLiFacelineTextureTempObject * | pObject, |
| FFLiRenderTexture * | pRenderTexture, | ||
| const FFLiCharInfo * | pCharInfo, | ||
| u32 | resolution, | ||
| bool | enableMipMap, | ||
| bool | compressTexture, | ||
| bool | compressUseUB, | ||
| FFLiResourceLoader * | pResLoader, | ||
| FFLiBufferAllocator * | pAllocator, | ||
| FFLiRenderTextureBuffer * | pRenderTextureBuffer ) |
| void FFLiRenderFacelineTexture | ( | FFLiRenderTexture * | pRenderTexture, |
| const FFLiCharInfo * | pCharInfo, | ||
| u32 | resolution, | ||
| FFLiFacelineTextureTempObject * | pObject, | ||
| const FFLiShaderCallback * | pCallback, | ||
| FFLiCopySurface * | pCopySurface, | ||
| FFLiCompressorImplBC1 * | pCompressorImpl ) |