Here is a list of all functions with links to the classes they belong to:
- d -
- damageLVo() : Boss
- damageProc() : Boss
- damageSVo() : Boss
- deadAllKill() : Boss
- deadProc() : Boss
- debugDraw() : AreaTask
- decKakibo() : ActorStatus
- decKuribo() : ActorStatus
- DECLARE_STATE_ID() : BunDemoKameck
- decNum() : PlayerMgr
- delete_() : ActorMgr
- deleteActor() : Actor
- deleteNotRequested_() : ActorMgr
- deleteRequest() : ActorBase
- demo_dokan_move_x() : PlayerBase
- demo_dokan_move_y() : PlayerBase
- DemoAnmBossAttention() : PlayerBase
- DemoAnmBossGlad() : PlayerBase
- DemoAnmBossKeyGet() : PlayerBase
- DemoAnmBossSetUp() : PlayerBase
- DemoAnmEndingGlad() : PlayerBase
- DemoAnmEndingGladWait() : PlayerBase
- DemoAnmLastBoss1Glad() : PlayerBase
- DemoAnmLastBoss2Glad() : PlayerBase
- DemoAnmNormal() : PlayerBase
- DemoAnmTitleSlip() : PlayerBase
- DemoAnmTottenItem() : PlayerBase
- demoScroll() : BossDemo
- destroy() : ActorAdditionalHeap, ActorBlockBase, ActorMgr, AnimModel, Mii::CafeResInitializer, Mii::CentralMgr, Mii::IconFacelineObj, Mii::IconFacelineShader, Mii::IconRenderBuffer, Mii::SlotMgr, ModelFFL, ModelResource
- destroy2() : ActorBlockBase
- destroyAdditionalHeap() : ActorMgr
- destroyHeaps_() : Mii::CafeResInitializer
- detachChild() : BalloonHangActor
- disableBindFlag() : SkeletalAnimation
- disableCacheHeap() : ChallengeResCacheMgr
- disableCallback() : ActorCollisionCheck
- disallowDrcTouchOnGround() : Kuribo, KuriboBase
- dispose() : FStateFactory< T >, IStateFactory
- disposeWithFinalize() : FStateFactory< T >, IStateFactory
- dispPinchRequestRDash() : PlayerBase
- DistantViewMgr() : DistantViewMgr
- doBonusTime() : CourseTask
- doConstructActor_() : ActorMgr
- doCreate_() : ActorMgr
- doDelete() : ActorBase, ActorCollision, Birikyu, Bomhei, Boss, BossDemo, BrosBase, CarryEnemy, KillerHoudai, Koton, Kuribo, KuriboBase, PlayerObject
- doDelete_() : ActorMgr
- doDeleteActors_() : ActorMgr
- dokanAdjustMaskPos() : PlayerBase
- dokanMoveOut() : PlayerBase
- down() : Kuribo
- draw() : ActorBase, ActorBlockAngle, ActorBlockBase, ActorMgr, AnimModel, AttentionScreen, Birikyu, Bomhei, BrosBase, ChangePlayerNum, ChikuwaBlockBase, CircleLightMask, CoinOrigin, CommonWindowMgr, CourseSelectMap, DistantViewMgr, KillerHoudai, KinokoLiftDraw, KinopioModel, Koton, KuriboBase, LightMask, MapModel, MarioModel, MechaKoopa, MiiModel, Multi2D, PlayerModel, PlayerModelBase, PlayerModelBaseMgr, PlayerObject, PtclMgr, SelectCursor, ShadowModel, TarzanIvyBase
- draw_() : LightMapMgr, Mii::Shader
- drawActorBgUnit() : BgRenderer, Renderer
- drawActorBgUnitLayer0() : Renderer
- drawBtn() : ChangePlayerNum
- drawCallback_() : Mii::Shader
- drawCullCheck_() : Actor
- drawDRC() : AttentionScreen, CommonWindowMgr, SelectCursor
- drawDRC_System() : CommonWindowMgr
- drawLayer3D() : AreaTask
- drawMain_() : LightMapMgr
- drawMainDRC_() : LightMapMgr
- drawModel() : HipdropExEffect, Kuribo, KuriboBase, PataKuribo, Renderer
- drawOpa() : Mii::IconFacelineObj, ModelFFL, ModelG3d, RenderObj, RenderObjRenderMgr
- drawOpa_() : ModelG3d
- drawOpaNormal_() : ModelFFL
- drawOpaSpecial_() : ModelFFL
- drawParticle_() : DistantViewMgr
- drawRange() : PtclMgr
- drawReflection_() : LightMapMgr
- drawReflectionDRC_() : LightMapMgr
- drawReflectionOpa() : ModelG3d, RenderObj, RenderObjRenderMgr
- drawReflectionXlu() : ModelG3d, RenderObj, RenderObjRenderMgr
- drawShadowOpa() : ModelG3d, RenderObj, RenderObjRenderMgr
- drawShape_() : ModelG3d
- drawXlu() : Mii::IconFacelineObj, ModelFFL, ModelG3d, RenderObj, RenderObjRenderMgr
- drawXlu_() : ModelG3d
- drawXluNormal_() : ModelFFL
- drawXluSpecial_() : ModelFFL
- DVCameraParam() : DVCameraParam
- DVCameraParamList() : DVCameraParamList
- DVEnvTagMgr() : DVEnvTagMgr