Here is a list of all class members with links to the classes they belong to:
- f -
- FaceAngleOverrideFlag : PlayerModelBase
- fade() : Effect
- fadeOutTurnEffect() : PlayerBase
- FieldGameData() : FieldGameData
- file : NextGoto, SaveData::CoinEditCoin, SaveData::CoinEditStarCoin
- file_default_switch_flags : Options
- file_no : CourseInfo
- finalize() : AudAudioPlayer, FState< T >
- finalizeState() : FStateID< T >
- finalizeStateLocalMethod_() : StateMethod
- finalizeThrowCommonBase() : PlayerObject
- finalUpdate() : ActorBase
- finCannonJump() : PlayerObject
- find() : ActorMgr, ActorPtrCache
- find_() : FlagCtrl
- findBoundingByName_() : Multi2D
- finDemoKimePose() : PlayerBase, PlayerObject
- findPaneByName_() : Multi2D
- findPartsByName_() : Multi2D
- findPartsLayoutByPaneName_() : Multi2D
- findPictureByName_() : Multi2D
- findTextBoxByName_() : Multi2D
- findWindowByName_() : Multi2D
- FinishType : SubjectMgr
- fire : PlayerBase::ActionType
- FireAction : PlayerBase
- fireballInvalid() : Enemy
- firedeadSE() : Boss
- firedeadSE_Drc() : Boss
- firedmgSE() : Boss
- firedmgSE_Drc() : Boss
- fireworks_at_goal : SaveData::Records
- Flag : ActorBgCollisionPlayerCheck, ActorCreateInfo, FrameCtrl, NextGoto, PlayerModelBase, Profile
- flag : ActorBgCollisionPlayerCheck::VineResult, ActorCreateInfo, AreaData, ModelG3d::ShapeRenderInfo, NextGoto, RailInfo, SwitchFlagMgr::FlagStruct1
- FlagArray : FlagCtrl
- flagToIndex_() : FlagCtrl
- FlagType : SwitchFlagMgr
- fly_damage : PlayerBase::ActionType
- FlyDamageAction : PlayerBase
- follow() : Effect, EffectObj, FollowEffect
- FollowArg() : FollowArg
- followFade() : Effect
- forceBind() : TexturePatternAnimation
- forceClose() : AttentionScreen
- forceOpen() : AttentionScreen
- forceSlipToStoop() : PlayerBase
- forceSpawnItemUp() : ActorBlockBase
- forEach() : ActorMgr, ActorPtrCache
- format : CaptureRenderBuffer::TextureInfo
- frame : BgTexMgr::AnimeParam
- frame_delays : BgTexMgr::AnimeParam
- frame_max : BgTexMgr::AnimeParam
- FrameCtrl() : FrameCtrl
- Free() : LayoutAllocator
- fromUnits() : CourseTimer
- front() : LineNodeMgr< T >
- FState() : FState< T >
- FStateFactory() : FStateFactory< T >
- FStateID() : FStateID< T >
- FStateMgr() : FStateMgr< T >
- FStateStateMgr() : FStateStateMgr< T >
- FStateVirtualID() : FStateVirtualID< T >
- fukidashi_flag : FieldPlayerData
- fumi_check : EnemyFumiProc
- fumi_check_inf : EnemyFumiCheck
- fumiCheck() : Enemy
- fumideadEffect() : Boss
- fumideadSE() : Boss
- fumiDeadVo() : Boss
- fumidmgEffect() : Boss
- fumidmgSE() : Boss
- fumiEffect() : Enemy
- fumiJumpSet() : Enemy
- fumiProc() : Boss
- fumiProcCheck() : CarryEnemy
- fumiScoreSet() : Bomhei, Boss, Enemy
- fumiSE() : Enemy
- FumiSeType : Enemy
- fumistepSE() : Enemy
- FumiType : Enemy
- FunctionPtr : FStateID< T >, FStateVirtualID< T >
- funsui : PlayerBase::ActionType
- FunsuiAction : PlayerBase
- FunsuiType : PlayerBase