1#ifndef NW_G3D_VISIBILITYANIMOBJ_H_
2#define NW_G3D_VISIBILITYANIMOBJ_H_
4#include <nw/g3d/g3d_config.h>
5#include <nw/g3d/g3d_AnimObj.h>
6#include <nw/g3d/res/g3d_ResVisibilityAnim.h>
8namespace nw {
namespace g3d {
24 bool Init(
const InitArg& arg,
void* pBuffer, size_t bufferSize);
64 return pModel->GetSkeleton()->GetBoneCount() <= GetBindTable().GetSize();
68 return pModel->GetMaterialCount() <= GetBindTable().GetSize();
77 return pRes->GetAnimCount() <= m_MaxBoneAnim;
81 return pRes->GetAnimCount() <= m_MaxMatAnim;
137 m_Sizer.Invalidate();
153 m_Sizer.Invalidate();
166 m_Sizer.Invalidate();
175 m_Sizer.Invalidate();
184 m_Sizer.Invalidate();
193 m_Sizer.Invalidate();
203 m_Sizer.Invalidate();
BindFlag
Definition g3d_AnimObj.h:279
Definition g3d_AnimObj.h:343
ModelAnimObj()
Definition g3d_AnimObj.h:364
BindFlag GetBindFlagImpl(int targetIndex) const
void SetBindFlagImpl(int targetIndex, BindFlag flag)
void SetTargetUnbound()
Definition g3d_AnimObj.h:372
Definition g3d_ModelObj.h:15
Definition g3d_Sizer.h:10
Sizer()
Definition g3d_Sizer.h:18
Definition g3d_VisibilityAnimObj.h:121
int m_NumMat
Definition g3d_VisibilityAnimObj.h:218
bool IsContextEnabled() const
Definition g3d_VisibilityAnimObj.h:160
void SetMaxCurveCount(int curveCount)
Definition g3d_VisibilityAnimObj.h:198
int GetMaxCurveCount() const
Definition g3d_VisibilityAnimObj.h:206
int GetMaxMatCount() const
Definition g3d_VisibilityAnimObj.h:178
bool m_ContextEnabled
Definition g3d_VisibilityAnimObj.h:222
int GetMaxMatAnimCount() const
Definition g3d_VisibilityAnimObj.h:196
int m_NumCurve
Definition g3d_VisibilityAnimObj.h:221
InitArg()
Definition g3d_VisibilityAnimObj.h:123
void SetMaxMatCount(int matCount)
Definition g3d_VisibilityAnimObj.h:171
void Clear()
Definition g3d_VisibilityAnimObj.h:125
void Reserve(const ResVisibilityAnim *pResAnim)
Definition g3d_VisibilityAnimObj.h:140
int GetMaxBoneCount() const
Definition g3d_VisibilityAnimObj.h:169
void SetMaxBoneAnimCount(int boneAnimCount)
Definition g3d_VisibilityAnimObj.h:180
int GetMaxBoneAnimCount() const
Definition g3d_VisibilityAnimObj.h:187
void SetMaxBoneCount(int boneCount)
Definition g3d_VisibilityAnimObj.h:162
int m_NumMatAnim
Definition g3d_VisibilityAnimObj.h:220
bool IsValid() const
Definition g3d_VisibilityAnimObj.h:208
bool m_ContextAvailable
Definition g3d_VisibilityAnimObj.h:223
Sizer & GetSizer() const
Definition g3d_VisibilityAnimObj.h:214
int m_NumBoneAnim
Definition g3d_VisibilityAnimObj.h:219
void EnableContext()
Definition g3d_VisibilityAnimObj.h:156
Sizer m_Sizer
Definition g3d_VisibilityAnimObj.h:224
void Reserve(const ResModel *pResModel)
Definition g3d_VisibilityAnimObj.h:132
void DisableContext()
Definition g3d_VisibilityAnimObj.h:158
int m_NumBone
Definition g3d_VisibilityAnimObj.h:217
void SetMaxMatAnimCount(int matAnimCount)
Definition g3d_VisibilityAnimObj.h:189
Definition g3d_VisibilityAnimObj.h:103
void Calc(const InitArg &arg)
Definition g3d_VisibilityAnimObj.cpp:9
@ FRAMECACHE_ARRAY
Definition g3d_VisibilityAnimObj.h:113
@ NUM_CHUNK
Definition g3d_VisibilityAnimObj.h:114
@ RESULT_BUFFER
Definition g3d_VisibilityAnimObj.h:111
@ BIND_TABLE
Definition g3d_VisibilityAnimObj.h:112
Chunk chunk[NUM_CHUNK]
Definition g3d_VisibilityAnimObj.h:117
Sizer()
Definition g3d_VisibilityAnimObj.h:105
Definition g3d_VisibilityAnimObj.h:13
Alignment
Definition g3d_VisibilityAnimObj.h:18
@ BUFFER_ALIGNMENT
Definition g3d_VisibilityAnimObj.h:19
void SetBindFlag(int targetIndex, BindFlag flag)
Definition g3d_VisibilityAnimObj.h:32
VisibilityAnimObj()
Definition g3d_VisibilityAnimObj.h:22
BindFlag GetBindFlag(int targetIndex)
Definition g3d_VisibilityAnimObj.h:38
bool IsAcceptable(const ResModel *pModel) const
Definition g3d_VisibilityAnimObj.h:58
ResVisibilityAnim * m_pRes
Definition g3d_VisibilityAnimObj.h:93
void ResetResource()
Definition g3d_VisibilityAnimObj.h:52
virtual void ApplyTo(ModelObj *pModelObj) const
Definition g3d_VisibilityAnimObj.cpp:221
const ResAnimCurve * GetCurve(int curveIndex) const
Definition g3d_VisibilityAnimObj.h:86
u16 m_MaxMatAnim
Definition g3d_VisibilityAnimObj.h:95
void SetResource(ResVisibilityAnim *pRes)
Definition g3d_VisibilityAnimObj.cpp:86
static size_t CalcBufferSize(const InitArg &arg)
Definition g3d_VisibilityAnimObj.cpp:37
virtual BindResult Bind(const ResModel *pModel)
Definition g3d_VisibilityAnimObj.cpp:102
ResAnimCurveData * m_pCurveArray
Definition g3d_VisibilityAnimObj.h:97
virtual void Calc()
Definition g3d_VisibilityAnimObj.cpp:174
const ResVisibilityAnim * GetResource() const
Definition g3d_VisibilityAnimObj.h:48
virtual void ClearResult()
Definition g3d_VisibilityAnimObj.cpp:166
virtual void BindFast(const ResModel *pModel)
Definition g3d_VisibilityAnimObj.cpp:151
virtual BindResult Bind(const ModelObj *pModel)
Definition g3d_VisibilityAnimObj.cpp:145
s32 m_NumCurve
Definition g3d_VisibilityAnimObj.h:96
u16 m_MaxBoneAnim
Definition g3d_VisibilityAnimObj.h:94
bool Init(const InitArg &arg, void *pBuffer, size_t bufferSize)
Definition g3d_VisibilityAnimObj.cpp:44
bool IsAcceptable(const ResVisibilityAnim *pRes) const
Definition g3d_VisibilityAnimObj.h:72
Definition g3d_Binding.h:16
Definition g3d_ResAnimCurve.h:73
Definition g3d_ResModel.h:38
Definition g3d_ResVisibilityAnim.h:36
int GetAnimCount() const
Definition g3d_ResVisibilityAnim.h:67
int GetVisibilityType() const
Definition g3d_ResVisibilityAnim.h:61
@ BONE_VISIBILITY
Definition g3d_ResVisibilityAnim.h:48
bool IsCurveBaked() const
Definition g3d_ResVisibilityAnim.h:65
#define NW_G3D_ASSERT_NOT_NULL(exp)
Definition g3d_assert.h:20
#define NW_G3D_ASSERT(exp)
Definition g3d_assert.h:17
#define NW_G3D_DISALLOW_COPY_AND_ASSIGN(TypeName)
Definition g3d_defs.h:81
Definition g3d_GfxManage.cpp:10
Definition g3d_Sizer.h:13
Definition g3d_ResAnimCurve.h:51