#include <g3d_ResSkeletalAnim.h>
Inherits nw::g3d::res::ResSkeletalAnimData.
|
| enum | Signature { SIGNATURE = NW_G3D_MAKE_U8X4_AS_U32('F', 'S', 'K', 'A')
} |
| enum | Flag {
CURVE_BAKED = AnimFlag::CURVE_BAKED
, PLAYPOLICY_LOOP = AnimFlag::PLAYPOLICY_LOOP
, SCALE_SHIFT = ResSkeleton::SCALE_SHIFT
, SCALE_NONE = ResSkeleton::SCALE_NONE
,
SCALE_STD = ResSkeleton::SCALE_STD
, SCALE_MAYA = ResSkeleton::SCALE_MAYA
, SCALE_SOFTIMAGE = ResSkeleton::SCALE_SOFTIMAGE
, SCALE_MASK = ResSkeleton::SCALE_MASK
,
ROT_SHIFT = ResSkeleton::ROT_SHIFT
, ROT_EULER_XYZ = ResSkeleton::ROT_EULER_XYZ
, ROT_QUAT = ResSkeleton::ROT_QUAT
, ROT_MASK = ResSkeleton::ROT_MASK
,
TRANSFORM_MASK = ResSkeleton::TRANSFORM_MASK
} |
◆ Signature
◆ Flag
| Enumerator |
|---|
| CURVE_BAKED | |
| PLAYPOLICY_LOOP | |
| SCALE_SHIFT | |
| SCALE_NONE | |
| SCALE_STD | |
| SCALE_MAYA | |
| SCALE_SOFTIMAGE | |
| SCALE_MASK | |
| ROT_SHIFT | |
| ROT_EULER_XYZ | |
| ROT_QUAT | |
| ROT_MASK | |
| TRANSFORM_MASK | |
◆ NW_G3D_RES_COMMON()
◆ PreBind()
◆ BakeCurve()
| bool nw::g3d::res::ResSkeletalAnim::BakeCurve |
( |
void * | pBuffer, |
|
|
size_t | bufferSize ) |
◆ ResetCurve()
| void * nw::g3d::res::ResSkeletalAnim::ResetCurve |
( |
| ) |
|
◆ Reset()
| void nw::g3d::res::ResSkeletalAnim::Reset |
( |
| ) |
|
◆ IsLooped()
| bool nw::g3d::res::ResSkeletalAnim::IsLooped |
( |
| ) |
const |
|
inline |
◆ IsCurveBaked()
| bool nw::g3d::res::ResSkeletalAnim::IsCurveBaked |
( |
| ) |
const |
|
inline |
◆ GetScaleMode()
| int nw::g3d::res::ResSkeletalAnim::GetScaleMode |
( |
| ) |
const |
|
inline |
◆ GetRotateMode()
| int nw::g3d::res::ResSkeletalAnim::GetRotateMode |
( |
| ) |
const |
|
inline |
◆ GetCurveCount()
| int nw::g3d::res::ResSkeletalAnim::GetCurveCount |
( |
| ) |
const |
|
inline |
◆ GetFrameCount()
| int nw::g3d::res::ResSkeletalAnim::GetFrameCount |
( |
| ) |
const |
|
inline |
◆ GetBakedSize()
| size_t nw::g3d::res::ResSkeletalAnim::GetBakedSize |
( |
| ) |
const |
|
inline |