#include <g3d_ResSkeletalAnim.h>
Inherited by nw::g3d::res::ResSkeletalAnim [private].
◆ blockHeader
◆ ofsName
| BinString nw::g3d::res::ResSkeletalAnimData::ofsName |
◆ ofsPath
| BinString nw::g3d::res::ResSkeletalAnimData::ofsPath |
◆ flag
| bit32 nw::g3d::res::ResSkeletalAnimData::flag |
◆ numFrame
| s16 nw::g3d::res::ResSkeletalAnimData::numFrame |
◆ numBoneAnim
| u16 nw::g3d::res::ResSkeletalAnimData::numBoneAnim |
◆ numCurve
| s32 nw::g3d::res::ResSkeletalAnimData::numCurve |
◆ bakedSize
| u32 nw::g3d::res::ResSkeletalAnimData::bakedSize |
◆ numUserData
| u16 nw::g3d::res::ResSkeletalAnimData::numUserData |
◆ reserved
| u16 nw::g3d::res::ResSkeletalAnimData::reserved |
◆ ofsBoneAnimArray
| Offset nw::g3d::res::ResSkeletalAnimData::ofsBoneAnimArray |
◆ ofsBindSkeleton
| Offset nw::g3d::res::ResSkeletalAnimData::ofsBindSkeleton |
◆ ofsBindIndexArray
| Offset nw::g3d::res::ResSkeletalAnimData::ofsBindIndexArray |
◆ ofsUserDataDic
| Offset nw::g3d::res::ResSkeletalAnimData::ofsUserDataDic |