#include <g3d_ResSkeleton.h>
Inherits nw::g3d::res::ResSkeletonData.
|
| enum | Signature { SIGNATURE = NW_G3D_MAKE_U8X4_AS_U32('F', 'S', 'K', 'L')
} |
| enum | Flag {
SCALE_SHIFT = 8
, SCALE_NONE = 0x0 << SCALE_SHIFT
, SCALE_STD = 0x1 << SCALE_SHIFT
, SCALE_MAYA = 0x2 << SCALE_SHIFT
,
SCALE_SOFTIMAGE = 0x3 << SCALE_SHIFT
, SCALE_MASK = 0x3 << SCALE_SHIFT
, ROT_SHIFT = ResBone::ROT_SHIFT
, ROT_QUAT = ResBone::ROT_QUAT
,
ROT_EULER_XYZ = ResBone::ROT_EULER_XYZ
, ROT_MASK = ResBone::ROT_MASK
, TRANSFORM_MASK = SCALE_MASK | ROT_MASK
} |
◆ Signature
◆ Flag
| Enumerator |
|---|
| SCALE_SHIFT | |
| SCALE_NONE | |
| SCALE_STD | |
| SCALE_MAYA | |
| SCALE_SOFTIMAGE | |
| SCALE_MASK | |
| ROT_SHIFT | |
| ROT_QUAT | |
| ROT_EULER_XYZ | |
| ROT_MASK | |
| TRANSFORM_MASK | |
◆ NW_G3D_RES_COMMON()
| nw::g3d::res::ResSkeleton::NW_G3D_RES_COMMON |
( |
ResSkeleton | | ) |
|
|
private |
◆ GetSmoothMtxCount()
| int nw::g3d::res::ResSkeleton::GetSmoothMtxCount |
( |
| ) |
const |
|
inline |
◆ GetRigidMtxCount()
| int nw::g3d::res::ResSkeleton::GetRigidMtxCount |
( |
| ) |
const |
|
inline |
◆ GetMtxCount()
| int nw::g3d::res::ResSkeleton::GetMtxCount |
( |
| ) |
const |
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inline |
◆ GetScaleMode()
| bit32 nw::g3d::res::ResSkeleton::GetScaleMode |
( |
| ) |
const |
|
inline |
◆ GetRotateMode()
| bit32 nw::g3d::res::ResSkeleton::GetRotateMode |
( |
| ) |
const |
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inline |
◆ GetBranchEndIndex()
| int nw::g3d::res::ResSkeleton::GetBranchEndIndex |
( |
int | boneIndex | ) |
const |
◆ SetUserPtr()
| void nw::g3d::res::ResSkeleton::SetUserPtr |
( |
void * | pUserPtr | ) |
|
|
inline |
◆ GetUserPtr() [1/4]
| void * nw::g3d::res::ResSkeleton::GetUserPtr |
( |
| ) |
|
|
inline |
◆ GetUserPtr() [2/4]
| const void * nw::g3d::res::ResSkeleton::GetUserPtr |
( |
| ) |
const |
|
inline |
◆ GetUserPtr() [3/4]
template<typename T>
| T * nw::g3d::res::ResSkeleton::GetUserPtr |
( |
| ) |
|
|
inline |
◆ GetUserPtr() [4/4]
template<typename T>
| const T * nw::g3d::res::ResSkeleton::GetUserPtr |
( |
| ) |
const |
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inline |
◆ UpdateBillboardMode()
| void nw::g3d::res::ResSkeleton::UpdateBillboardMode |
( |
| ) |
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