#include <g3d_SkeletalAnimObj.h>
◆ InitArg()
| nw::g3d::SkeletalAnimObj::InitArg::InitArg |
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◆ Clear()
| void nw::g3d::SkeletalAnimObj::InitArg::Clear |
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◆ Reserve() [1/3]
| void nw::g3d::SkeletalAnimObj::InitArg::Reserve |
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const ResSkeleton * | pResSkeleton | ) |
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◆ Reserve() [2/3]
| void nw::g3d::SkeletalAnimObj::InitArg::Reserve |
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const ResModel * | pResModel | ) |
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◆ Reserve() [3/3]
| void nw::g3d::SkeletalAnimObj::InitArg::Reserve |
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const ResSkeletalAnim * | pResAnim | ) |
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◆ EnableContext()
| void nw::g3d::SkeletalAnimObj::InitArg::EnableContext |
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◆ DisableContext()
| void nw::g3d::SkeletalAnimObj::InitArg::DisableContext |
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◆ IsContextEnabled()
| bool nw::g3d::SkeletalAnimObj::InitArg::IsContextEnabled |
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◆ SetMaxBoneCount()
| void nw::g3d::SkeletalAnimObj::InitArg::SetMaxBoneCount |
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int | boneCount | ) |
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◆ GetMaxBoneCount()
| int nw::g3d::SkeletalAnimObj::InitArg::GetMaxBoneCount |
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◆ SetMaxBoneAnimCount()
| void nw::g3d::SkeletalAnimObj::InitArg::SetMaxBoneAnimCount |
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int | boneAnimCount | ) |
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◆ GetMaxBoneAnimCount()
| int nw::g3d::SkeletalAnimObj::InitArg::GetMaxBoneAnimCount |
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◆ SetMaxCurveCount()
| void nw::g3d::SkeletalAnimObj::InitArg::SetMaxCurveCount |
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int | curveCount | ) |
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◆ GetMaxCurveCount()
| int nw::g3d::SkeletalAnimObj::InitArg::GetMaxCurveCount |
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◆ IsValid()
| bool nw::g3d::SkeletalAnimObj::InitArg::IsValid |
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◆ GetSizer()
| Sizer & nw::g3d::SkeletalAnimObj::InitArg::GetSizer |
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◆ m_NumBone
| int nw::g3d::SkeletalAnimObj::InitArg::m_NumBone |
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◆ m_NumBoneAnim
| int nw::g3d::SkeletalAnimObj::InitArg::m_NumBoneAnim |
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◆ m_NumCurve
| int nw::g3d::SkeletalAnimObj::InitArg::m_NumCurve |
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◆ m_ContextEnabled
| bool nw::g3d::SkeletalAnimObj::InitArg::m_ContextEnabled |
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◆ m_ContextAvailable
| bool nw::g3d::SkeletalAnimObj::InitArg::m_ContextAvailable |
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◆ m_Sizer
| Sizer nw::g3d::SkeletalAnimObj::InitArg::m_Sizer |
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