NW4F G3d
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nw::g3d::QuatToMtx Class Reference
#include <
g3d_SkeletalAnimObj.h
>
Static Public Member Functions
static void
Convert
(
Mtx34
*pMtx, const
BoneAnimResult
*pResult)
static void
Convert
(
Mtx34
*pMtx, const
BoneAnimBlendResult
*pResult)
Member Function Documentation
◆
Convert()
[1/2]
void nw::g3d::QuatToMtx::Convert
(
Mtx34
*
pMtx
,
const
BoneAnimResult
*
pResult
)
inline
static
◆
Convert()
[2/2]
void nw::g3d::QuatToMtx::Convert
(
Mtx34
*
pMtx
,
const
BoneAnimBlendResult
*
pResult
)
inline
static
nw
g3d
QuatToMtx
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