NW4F G3d
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nw::g3d::res::BoneAnimResult Struct Reference

#include <g3d_ResSkeletalAnim.h>

Public Attributes

bit32 flag
Vec3 scale
Vec3 translate
u32 reserved
union { 
   Vec3   euler 
   Quat   quat 
}; 
Vec3 axes [2]

Member Data Documentation

◆ flag

bit32 nw::g3d::res::BoneAnimResult::flag

◆ scale

Vec3 nw::g3d::res::BoneAnimResult::scale

◆ translate

Vec3 nw::g3d::res::BoneAnimResult::translate

◆ reserved

u32 nw::g3d::res::BoneAnimResult::reserved

◆ euler

Vec3 nw::g3d::res::BoneAnimResult::euler

◆ quat

Quat nw::g3d::res::BoneAnimResult::quat

◆ [union]

◆ axes

Vec3 nw::g3d::res::BoneAnimResult::axes[2]