#include <g3d_ResSkeletalAnim.h>
Public Attributes | |
| bit32 | flag |
| Vec3 | scale |
| Vec3 | translate |
| u32 | reserved |
| union { | |
| Vec3 euler | |
| Quat quat | |
| }; | |
| Vec3 | axes [2] |
| bit32 nw::g3d::res::BoneAnimResult::flag |
| Vec3 nw::g3d::res::BoneAnimResult::scale |
| Vec3 nw::g3d::res::BoneAnimResult::translate |
| u32 nw::g3d::res::BoneAnimResult::reserved |
| Vec3 nw::g3d::res::BoneAnimResult::euler |
| Quat nw::g3d::res::BoneAnimResult::quat |
| union { ... } nw::g3d::res::BoneAnimResult |
| Vec3 nw::g3d::res::BoneAnimResult::axes[2] |