NW4F G3d
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nw::g3d::res::BoneAnimBlendResult Struct Reference

#include <g3d_ResSkeletalAnim.h>

Public Attributes

bit32 flag
Vec3 scale
Vec3 translate
float weight
union { 
   Vec3   axes [2] 
   Quat   rotate 
}; 

Member Data Documentation

◆ flag

bit32 nw::g3d::res::BoneAnimBlendResult::flag

◆ scale

Vec3 nw::g3d::res::BoneAnimBlendResult::scale

◆ translate

Vec3 nw::g3d::res::BoneAnimBlendResult::translate

◆ weight

float nw::g3d::res::BoneAnimBlendResult::weight

◆ axes

Vec3 nw::g3d::res::BoneAnimBlendResult::axes[2]

◆ rotate

Quat nw::g3d::res::BoneAnimBlendResult::rotate

◆ [union]