#include <g3d_ResSkeletalAnim.h>
Public Attributes | |
| bit32 | flag |
| Vec3 | scale |
| Vec3 | translate |
| float | weight |
| union { | |
| Vec3 axes [2] | |
| Quat rotate | |
| }; | |
| bit32 nw::g3d::res::BoneAnimBlendResult::flag |
| Vec3 nw::g3d::res::BoneAnimBlendResult::scale |
| Vec3 nw::g3d::res::BoneAnimBlendResult::translate |
| float nw::g3d::res::BoneAnimBlendResult::weight |
| Vec3 nw::g3d::res::BoneAnimBlendResult::axes[2] |
| Quat nw::g3d::res::BoneAnimBlendResult::rotate |
| union { ... } nw::g3d::res::BoneAnimBlendResult |