NW4F G3d
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nw::g3d::AxesToMtx Class Reference

#include <g3d_SkeletalAnimObj.h>

Static Public Member Functions

static void Convert (Mtx34 *pMtx, const BoneAnimResult *pResult)
static void Convert (Mtx34 *pMtx, const BoneAnimBlendResult *pResult)

Member Function Documentation

◆ Convert() [1/2]

NW_G3D_INLINE void nw::g3d::AxesToMtx::Convert ( Mtx34 * pMtx,
const BoneAnimResult * pResult )
static

◆ Convert() [2/2]

NW_G3D_INLINE void nw::g3d::AxesToMtx::Convert ( Mtx34 * pMtx,
const BoneAnimBlendResult * pResult )
static