#include <FFLiManager.h>
Public Member Functions | |
| const FFLiSystemContext & | GetSystemContext () const |
| FFLiDatabaseManager & | GetDatabaseManager () |
| FFLiShaderCallback & | GetShaderCallback () |
| const FFLiShaderCallback & | GetShaderCallback () const |
| FFLiCharModelCreateParam & | GetCharModelCreateParam () |
| const FFLiCharModelCreateParam & | GetCharModelCreateParam () const |
| const FFLInitDesc & | GetInitDesc () const |
| FFLiCompressor * | GetCompressor () const |
| FFLiCopySurface & | GetCopySurface () |
| const FFLiCopySurface & | GetCopySurface () const |
| bool | CanInitCharModel () const |
| void | SetupGPU () |
| FFLResult | FlushQuota (bool force) |
Static Public Member Functions | |
| static FFLResult | Create (void *pBuffer, const FFLInitDesc *pInitDesc, const FFLResourceDesc *pResDesc) |
| static FFLResult | Destroy () |
| static bool | IsConstruct () |
| static FFLiManager * | GetInstance () |
| static u32 | GetBufferSize (const FFLInitDesc *pInitDesc) |
Private Member Functions | |
| FFLiManager (const FFLInitDesc *pInitDesc, FFLiBufferAllocator *pAllocator) | |
| ~FFLiManager () | |
| FFLResult | AfterConstruct (const FFLInitDesc *pInitDesc, const FFLResourceDesc *pResDesc) |
| FFLResult | BeforeDestruct () |
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| bool FFLiManager::CanInitCharModel | ( | ) | const |
| void FFLiManager::SetupGPU | ( | ) |
| FFLResult FFLiManager::FlushQuota | ( | bool | force | ) |
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