#include <FFLiCharModelCreateParam.h>
◆ FFLiCharModelCreateParam()
◆ ~FFLiCharModelCreateParam()
| FFLiCharModelCreateParam::~FFLiCharModelCreateParam |
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◆ GetResolution()
| u32 FFLiCharModelCreateParam::GetResolution |
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FFLResolution | resolution | ) |
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static |
◆ IsEnabledMipMap()
| bool FFLiCharModelCreateParam::IsEnabledMipMap |
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FFLResolution | resolution | ) |
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static |
◆ CheckModelDesc()
| bool FFLiCharModelCreateParam::CheckModelDesc |
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const FFLCharModelDesc * | pDesc, |
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bool | isShaderAvailable ) |
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◆ GetDatabaseManager()
◆ GetResourceManager()
◆ GetCoordinate()
| const FFLiCoordinate & FFLiCharModelCreateParam::GetCoordinate |
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const |
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inline |
◆ GetBufferSize()
| u32 FFLiCharModelCreateParam::GetBufferSize |
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const FFLCharModelDesc * | pDesc | ) |
const |
◆ GetTempBufferSize()
| u32 FFLiCharModelCreateParam::GetTempBufferSize |
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const FFLCharModelDesc * | pDesc | ) |
const |
◆ GetCompressBufferSize()
| u32 FFLiCharModelCreateParam::GetCompressBufferSize |
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const FFLCharModelDesc * | pDesc | ) |
const |
◆ m_pDatabaseManager
◆ m_pResourceManager
◆ m_pShaderCallback
◆ m_Coordinate
◆ m_IsShaderAvailable
| bool FFLiCharModelCreateParam::m_IsShaderAvailable |
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private |