#include <aglResShaderArchive.h>
◆ getVersion()
| u32 agl::ResBinaryShaderArchiveData::getVersion |
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◆ getSignature()
| u32 agl::ResBinaryShaderArchiveData::getSignature |
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◆ getExtension()
| const char * agl::ResBinaryShaderArchiveData::getExtension |
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◆ ResCommon< ResBinaryShaderArchiveData >
◆ ResBinaryShaderArchive
◆ mSignature
| char agl::ResBinaryShaderArchiveData::mSignature[4] |
◆ mSigWord
| u32 agl::ResBinaryShaderArchiveData::mSigWord |
◆ [union]
◆ mVersion
| u32 agl::ResBinaryShaderArchiveData::mVersion |
◆ mFileSize
| u32 agl::ResBinaryShaderArchiveData::mFileSize |
◆ mEndian
| u32 agl::ResBinaryShaderArchiveData::mEndian |
◆ mResolved
| u32 agl::ResBinaryShaderArchiveData::mResolved |
◆ mNameLen
| u32 agl::ResBinaryShaderArchiveData::mNameLen |
◆ cVersion
| const u32 agl::ResBinaryShaderArchiveData::cVersion = 8 |
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◆ cSignature
| const u32 agl::ResBinaryShaderArchiveData::cSignature = 0x53484142 |
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◆ cEndianCheckBit
| const u32 agl::ResBinaryShaderArchiveData::cEndianCheckBit = 0x01000001 |
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