#include <aglResShaderArchive.h>
Inherits agl::ResCommon< ResBinaryShaderArchiveData >.
◆ getName()
| const char * agl::ResBinaryShaderArchive::getName |
( |
| ) |
const |
|
inline |
◆ getResShaderBinaryArray()
◆ getResShaderBinaryNum()
| s32 agl::ResBinaryShaderArchive::getResShaderBinaryNum |
( |
| ) |
const |
|
inline |
◆ getResBinaryShaderProgramArray()
◆ getResBinaryShaderProgramNum()
| s32 agl::ResBinaryShaderArchive::getResBinaryShaderProgramNum |
( |
| ) |
const |
|
inline |
◆ setUp()
| bool agl::ResBinaryShaderArchive::setUp |
( |
bool | le_resolve_pointers | ) |
|