Here is a list of all variables with links to the classes they belong to:
- p -
- p0 : BlockCoinBase
- p1 : ActorBgCollisionCheck::Sensor, BlockCoinBase
- p2 : ActorBgCollisionCheck::Sensor
- padding : SaveData::Header, SaveData::MiiData, SaveData::SaveSlot, SaveData::Statistics
- pan : Snd2DCalc::Param
- parallax_mode : DistantViewData
- param_0 : ActorCreateParam, MapActorData
- param_1 : ActorCreateParam, MapActorData
- param_ex_0 : ActorCreateParam
- param_ex_1 : ActorCreateParam
- parent_id : ActorCreateParam
- penguin_slide : PlayerBase::ActionType
- pitch : Snd2DCalc::Param
- player_character : SaveData::SaveSlot
- player_game_over : SaveData::SaveSlot
- player_jump_dai : PlayerBase::ActionType
- player_lives : SaveData::SaveSlot
- player_mode : FieldPlayerData
- player_no : EnemyDeathInfo::Arg, FollowArg, TarzanIvyBase::Unk3
- player_powerup : SaveData::SaveSlot
- playing : BgTexMgr::AnimeParam
- point : NextGoto, RailInfo
- points : BgCollision::InitArg, BgCollision::LineInitArg
- pole : PlayerBase::ActionType
- polygon_offset : ModelG3d::DrawInfo, ModelG3d::ShapeRenderInfo
- pos : ActorCoinMgr::CoinJumpArg, SaveData::CoinEditCoin, SaveData::CoinEditStarCoin
- pos_offset : BgCollision::BoxInitArg, BgCollision::CircleInitArg, BgCollision::EllipseInitArg, BgCollision::InitArg, BgCollision::LineInitArg, BgCollision::PoleRopeInitArg
- position : ActorCreateParam, FollowArg, IceInfo, Mii::IconFacelineObj::Vertex
- position_prev : FollowArg
- power : Mii::Shader::RimParam
- power_data_ice : PlayerSpeedHIO
- power_data_normal : PlayerSpeedHIO
- power_data_snow : PlayerSpeedHIO
- power_turn_ice : PlayerTurnHIO
- power_turn_normal : PlayerTurnHIO
- power_turn_snow : PlayerTurnHIO
- prev : LineNodeMgr< T >::Node
- priority : ModelG3d::ShapeRenderInfo, Snd2DCalc::Param
- profile : ActorCreateParam
- proj_mtx : ModelG3d::DrawInfo, RenderObjRenderMgr::ViewInfo
- propel : PlayerBase::ActionType