#include <snd_FrameHeap.h>
◆ DisposeCallback
◆ BlockList
◆ SectionList
◆ FrameHeap()
| nw::snd::internal::FrameHeap::FrameHeap |
( |
| ) |
|
◆ ~FrameHeap()
| nw::snd::internal::FrameHeap::~FrameHeap |
( |
| ) |
|
◆ Create()
| bool nw::snd::internal::FrameHeap::Create |
( |
void * | startAddress, |
|
|
u32 | size ) |
◆ Destroy()
| void nw::snd::internal::FrameHeap::Destroy |
( |
| ) |
|
◆ Alloc()
◆ Clear()
| void nw::snd::internal::FrameHeap::Clear |
( |
| ) |
|
◆ SaveState()
| int nw::snd::internal::FrameHeap::SaveState |
( |
| ) |
|
◆ LoadState()
| void nw::snd::internal::FrameHeap::LoadState |
( |
int | level | ) |
|
◆ GetCurrentLevel()
| int nw::snd::internal::FrameHeap::GetCurrentLevel |
( |
| ) |
const |
◆ GetSize()
| u32 nw::snd::internal::FrameHeap::GetSize |
( |
| ) |
const |
◆ GetFreeSize()
| u32 nw::snd::internal::FrameHeap::GetFreeSize |
( |
| ) |
const |
◆ IsValid()
| bool nw::snd::internal::FrameHeap::IsValid |
( |
| ) |
const |
|
inline |
◆ Dump()
| void nw::snd::internal::FrameHeap::Dump |
( |
SoundDataManager & | mgr, |
|
|
SoundArchive & | arc ) const |
◆ ProcessCallback()
| bool nw::snd::internal::FrameHeap::ProcessCallback |
( |
int | level | ) |
|
◆ HEAP_ALIGN
| const int nw::snd::internal::FrameHeap::HEAP_ALIGN = 256 |
|
staticprivate |
◆ m_pHeap
| ut::FrameHeap* nw::snd::internal::FrameHeap::m_pHeap |
|
private |
◆ m_SectionList
| SectionList nw::snd::internal::FrameHeap::m_SectionList |
|
private |