#include <g3d_ResSkeleton.h>
Inherited by nw::g3d::res::ResSkeleton [private].
◆ blockHeader
◆ flag
| bit32 nw::g3d::res::ResSkeletonData::flag |
◆ numBone
| u16 nw::g3d::res::ResSkeletonData::numBone |
◆ numSmoothMtx
| u16 nw::g3d::res::ResSkeletonData::numSmoothMtx |
◆ numRigidMtx
| u16 nw::g3d::res::ResSkeletonData::numRigidMtx |
◆ reserved
| u16 nw::g3d::res::ResSkeletonData::reserved |
◆ ofsBoneDic
| Offset nw::g3d::res::ResSkeletonData::ofsBoneDic |
◆ ofsBoneArray
| Offset nw::g3d::res::ResSkeletonData::ofsBoneArray |
◆ ofsMtxToBoneTable
| Offset nw::g3d::res::ResSkeletonData::ofsMtxToBoneTable |
◆ pUserPtr
| BinPtr nw::g3d::res::ResSkeletonData::pUserPtr |