1#ifndef NW_G3D_RES_RESVISIBILITYANIM_H_
2#define NW_G3D_RES_RESVISIBILITYANIM_H_
4#include <nw/g3d/g3d_config.h>
5#include <nw/g3d/res/g3d_ResCommon.h>
6#include <nw/g3d/res/g3d_ResDictionary.h>
7#include <nw/g3d/res/g3d_ResAnimCurve.h>
8#include <nw/g3d/res/g3d_ResModel.h>
9#include <nw/g3d/res/g3d_Binding.h>
11namespace nw {
namespace g3d {
namespace res {
Definition g3d_ResCommon.h:93
Definition g3d_Binding.h:16
Definition g3d_ResCommon.h:62
Definition g3d_ResModel.h:38
Definition g3d_ResVisibilityAnim.h:36
int GetAnimCount() const
Definition g3d_ResVisibilityAnim.h:67
int GetVisibilityType() const
Definition g3d_ResVisibilityAnim.h:61
bool IsLooped() const
Definition g3d_ResVisibilityAnim.h:63
bool BakeCurve(void *pBuffer, size_t bufferSize)
size_t GetBakedSize() const
Definition g3d_ResVisibilityAnim.h:71
Flag
Definition g3d_ResVisibilityAnim.h:43
@ TYPE_SHIFT
Definition g3d_ResVisibilityAnim.h:47
@ PLAYPOLICY_LOOP
Definition g3d_ResVisibilityAnim.h:45
@ CURVE_BAKED
Definition g3d_ResVisibilityAnim.h:44
@ TYPE_MASK
Definition g3d_ResVisibilityAnim.h:50
@ BONE_VISIBILITY
Definition g3d_ResVisibilityAnim.h:48
@ MAT_VISIBILITY
Definition g3d_ResVisibilityAnim.h:49
Signature
Definition g3d_ResVisibilityAnim.h:40
@ SIGNATURE
Definition g3d_ResVisibilityAnim.h:40
int GetFrameCount() const
Definition g3d_ResVisibilityAnim.h:69
BindResult PreBind(const ResModel *pModel)
bool IsCurveBaked() const
Definition g3d_ResVisibilityAnim.h:65
#define NW_G3D_RES_COMMON(class_name)
Definition g3d_ResCommon.h:30
#define NW_G3D_RES_FIELD_CLASS_ARRAY_DECL(type, name)
Definition g3d_ResDefs.h:92
#define NW_G3D_RES_FIELD_CLASS_DECL(type, name)
Definition g3d_ResDefs.h:124
#define NW_G3D_RES_FIELD_STRING_DECL(name)
Definition g3d_ResDefs.h:137
#define NW_G3D_RES_FIELD_DIC_DECL(type, name)
Definition g3d_ResDefs.h:51
u16 bit16
Definition g3d_defs.h:130
#define NW_G3D_MAKE_U8X4_AS_U32(a, b, c, d)
Definition g3d_defs.h:90
Definition g3d_defs.h:122
Definition g3d_GfxManage.cpp:10
Definition g3d_ResAnimCurve.h:13
@ PLAYPOLICY_LOOP
Definition g3d_ResAnimCurve.h:18
@ CURVE_BAKED
Definition g3d_ResAnimCurve.h:16
Definition g3d_ResVisibilityAnim.h:14
u16 numAnim
Definition g3d_ResVisibilityAnim.h:21
Offset ofsNameArray
Definition g3d_ResVisibilityAnim.h:29
bit16 flag
Definition g3d_ResVisibilityAnim.h:19
BinaryBlockHeader blockHeader
Definition g3d_ResVisibilityAnim.h:15
Offset ofsBindIndexArray
Definition g3d_ResVisibilityAnim.h:28
u16 numCurve
Definition g3d_ResVisibilityAnim.h:22
s16 numFrame
Definition g3d_ResVisibilityAnim.h:20
Offset ofsCurveArray
Definition g3d_ResVisibilityAnim.h:30
u16 reserved
Definition g3d_ResVisibilityAnim.h:25
Offset ofsUserDataDic
Definition g3d_ResVisibilityAnim.h:32
u32 bakedSize
Definition g3d_ResVisibilityAnim.h:23
BinString ofsName
Definition g3d_ResVisibilityAnim.h:16
u16 numUserData
Definition g3d_ResVisibilityAnim.h:24
Offset ofsBaseValueArray
Definition g3d_ResVisibilityAnim.h:31
Offset ofsBindModel
Definition g3d_ResVisibilityAnim.h:27
BinString ofsPath
Definition g3d_ResVisibilityAnim.h:17