#include <g3d_ResShapeAnim.h>
Inherits nw::g3d::res::ResVertexShapeAnimData.
◆ NW_G3D_RES_COMMON()
◆ PreBind()
| void nw::g3d::res::ResVertexShapeAnim::PreBind |
( |
const ResShape * | target | ) |
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◆ Init()
| void nw::g3d::res::ResVertexShapeAnim::Init |
( |
float * | pResult | ) |
const |
◆ Eval() [1/2]
| void nw::g3d::res::ResVertexShapeAnim::Eval |
( |
float * | pResult, |
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float | frame, |
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const s8 * | pSubBindIndex ) const |
◆ Eval() [2/2]
| void nw::g3d::res::ResVertexShapeAnim::Eval |
( |
float * | pResult, |
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float | frame, |
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const s8 * | pSubBindIndex, |
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AnimFrameCache * | pFrameCache ) const |
◆ GetKeyShapeAnimCount()
| int nw::g3d::res::ResVertexShapeAnim::GetKeyShapeAnimCount |
( |
| ) |
const |
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inline |