#include <g3d_SkeletonObj.h>
◆ InitArg()
| nw::g3d::SkeletonObj::InitArg::InitArg |
( |
ResSkeleton * | resource | ) |
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|
inlineexplicit |
◆ BufferingCount()
| void nw::g3d::SkeletonObj::InitArg::BufferingCount |
( |
int | count | ) |
|
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inline |
◆ GetBufferingCount()
| int nw::g3d::SkeletonObj::InitArg::GetBufferingCount |
( |
| ) |
const |
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inline |
◆ GetResource()
| ResSkeleton * nw::g3d::SkeletonObj::InitArg::GetResource |
( |
| ) |
const |
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inline |
◆ GetSizer()
| Sizer & nw::g3d::SkeletonObj::InitArg::GetSizer |
( |
| ) |
const |
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inline |
◆ m_pRes
◆ m_NumBuffering
| int nw::g3d::SkeletonObj::InitArg::m_NumBuffering |
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private |
◆ m_Sizer
| Sizer nw::g3d::SkeletonObj::InitArg::m_Sizer |
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mutableprivate |