#include <g3d_SkeletalAnimObj.h>
◆ InitArg()
| nw::g3d::SkeletalAnimBlender::InitArg::InitArg |
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◆ Clear()
| void nw::g3d::SkeletalAnimBlender::InitArg::Clear |
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◆ Reserve() [1/2]
| void nw::g3d::SkeletalAnimBlender::InitArg::Reserve |
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const ResSkeleton * | pResSkeleton | ) |
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◆ Reserve() [2/2]
| void nw::g3d::SkeletalAnimBlender::InitArg::Reserve |
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const ResModel * | pResModel | ) |
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◆ SetMaxBoneCount()
| void nw::g3d::SkeletalAnimBlender::InitArg::SetMaxBoneCount |
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int | boneCount | ) |
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◆ GetMaxBoneCount()
| int nw::g3d::SkeletalAnimBlender::InitArg::GetMaxBoneCount |
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const |
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◆ IsValid()
| bool nw::g3d::SkeletalAnimBlender::InitArg::IsValid |
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const |
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◆ GetSizer()
| Sizer & nw::g3d::SkeletalAnimBlender::InitArg::GetSizer |
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const |
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◆ m_NumBone
| int nw::g3d::SkeletalAnimBlender::InitArg::m_NumBone |
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◆ m_Sizer
| Sizer nw::g3d::SkeletalAnimBlender::InitArg::m_Sizer |
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mutableprivate |