NW4F G3d
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nw::g3d::SkeletalAnimBlender::InitArg Class Reference

#include <g3d_SkeletalAnimObj.h>

Public Member Functions

 InitArg ()
void Clear ()
void Reserve (const ResSkeleton *pResSkeleton)
void Reserve (const ResModel *pResModel)
void SetMaxBoneCount (int boneCount)
int GetMaxBoneCount () const
bool IsValid () const
SizerGetSizer () const

Private Attributes

int m_NumBone
Sizer m_Sizer

Constructor & Destructor Documentation

◆ InitArg()

nw::g3d::SkeletalAnimBlender::InitArg::InitArg ( )
inline

Member Function Documentation

◆ Clear()

void nw::g3d::SkeletalAnimBlender::InitArg::Clear ( )
inline

◆ Reserve() [1/2]

void nw::g3d::SkeletalAnimBlender::InitArg::Reserve ( const ResSkeleton * pResSkeleton)
inline

◆ Reserve() [2/2]

void nw::g3d::SkeletalAnimBlender::InitArg::Reserve ( const ResModel * pResModel)
inline

◆ SetMaxBoneCount()

void nw::g3d::SkeletalAnimBlender::InitArg::SetMaxBoneCount ( int boneCount)
inline

◆ GetMaxBoneCount()

int nw::g3d::SkeletalAnimBlender::InitArg::GetMaxBoneCount ( ) const
inline

◆ IsValid()

bool nw::g3d::SkeletalAnimBlender::InitArg::IsValid ( ) const
inline

◆ GetSizer()

Sizer & nw::g3d::SkeletalAnimBlender::InitArg::GetSizer ( ) const
inline

Member Data Documentation

◆ m_NumBone

int nw::g3d::SkeletalAnimBlender::InitArg::m_NumBone
private

◆ m_Sizer

Sizer nw::g3d::SkeletalAnimBlender::InitArg::m_Sizer
mutableprivate