#include <FFLiCompressorParam.h>
◆ FFLiCompressorParam()
| FFLiCompressorParam::FFLiCompressorParam |
( |
| ) |
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◆ ~FFLiCompressorParam()
| FFLiCompressorParam::~FFLiCompressorParam |
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| ) |
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◆ GetBufferSize()
| u32 FFLiCompressorParam::GetBufferSize |
( |
u32 | numMips | ) |
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static |
◆ Setup()
| void FFLiCompressorParam::Setup |
( |
FFLiBufferAllocator * | pAllocator, |
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u32 | numMips, |
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bool | compressUseUB ) |
◆ SetTexture()
| void FFLiCompressorParam::SetTexture |
( |
const GX2Texture * | pGX2Texture | ) |
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◆ GetUniform()
◆ Create()
◆ m_NumMips
| u32 FFLiCompressorParam::m_NumMips |
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private |
◆ m_ppUniform