1#ifndef FFLI_SHADER_CALLBACK_H_
2#define FFLI_SHADER_CALLBACK_H_
4#include <nn/ffl/types.h>
NN_STATIC_ASSERT(sizeof(FFLiAllocator)==4)
Definition FFLiShaderCallback.h:12
bool IsExist() const
Definition FFLiShaderCallback.cpp:15
void Set(const FFLShaderCallback *pCallback)
Definition FFLiShaderCallback.cpp:20
const FFLShaderCallback * Get() const
Definition FFLiShaderCallback.h:19
FFLiShaderCallback()
Definition FFLiShaderCallback.cpp:6
void CallDraw(const FFLDrawParam &drawParam) const
Definition FFLiShaderCallback.cpp:31
const FFLShaderCallback * m_pShaderCallback
Definition FFLiShaderCallback.h:31
void CallSetMatrix(const Mat44 &mat) const
Definition FFLiShaderCallback.cpp:25
~FFLiShaderCallback()
Definition FFLiShaderCallback.cpp:11
void CallSetContextState() const
Definition FFLiShaderCallback.cpp:37
Definition FFLDrawParam.h:57
Definition FFLShaderCallback.h:16