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FFLiResourceTexture.h File Reference

Go to the source code of this file.

Classes

struct  FFLiResourceTextureHeader
class  FFLiResourceTextureFooter

Enumerations

enum  FFLiTextureFormat { FFLI_TEXTURE_FORMAT_R8 = 0 , FFLI_TEXTURE_FORMAT_RG8 = 1 , FFLI_TEXTURE_FORMAT_RGBA8 = 2 }

Functions

GX2SurfaceFormat FFLiGetResourceSurfaceFormat (FFLiTextureFormat textureFormat)
 NN_STATIC_ASSERT (sizeof(FFLiResourceTextureHeader)==0x13FC)
 NN_STATIC_ASSERT_IS_POD (FFLiResourceTextureFooter)
 NN_STATIC_ASSERT (sizeof(FFLiResourceTextureFooter)==0xC)

Enumeration Type Documentation

◆ FFLiTextureFormat

Enumerator
FFLI_TEXTURE_FORMAT_R8 
FFLI_TEXTURE_FORMAT_RG8 
FFLI_TEXTURE_FORMAT_RGBA8 

Function Documentation

◆ FFLiGetResourceSurfaceFormat()

GX2SurfaceFormat FFLiGetResourceSurfaceFormat ( FFLiTextureFormat textureFormat)

◆ NN_STATIC_ASSERT() [1/2]

NN_STATIC_ASSERT ( sizeof(FFLiResourceTextureHeader) = =0x13FC)

◆ NN_STATIC_ASSERT_IS_POD()

NN_STATIC_ASSERT_IS_POD ( FFLiResourceTextureFooter )

◆ NN_STATIC_ASSERT() [2/2]

NN_STATIC_ASSERT ( sizeof(FFLiResourceTextureFooter) = =0xC)