#include <FFLiResourceTexture.h>
| u32 FFLiResourceTextureHeader::partsMaxSize[FFLI_TEXTURE_PARTS_TYPE_MAX] |
| FFLiResourcePartsInfo FFLiResourceTextureHeader::partsInfoBeard[3] |
| FFLiResourcePartsInfo FFLiResourceTextureHeader::partsInfoCap[FFL_HAIR_TYPE_MAX] |
| FFLiResourcePartsInfo FFLiResourceTextureHeader::partsInfoEye[FFL_EYE_TYPE_TRUE_MAX] |
| FFLiResourcePartsInfo FFLiResourceTextureHeader::partsInfoEyebrow[FFL_EYEBROW_TYPE_MAX] |
| FFLiResourcePartsInfo FFLiResourceTextureHeader::partsInfoFaceline[FFL_FACE_LINE_MAX] |
| FFLiResourcePartsInfo FFLiResourceTextureHeader::partsInfoFaceMakeup[FFL_FACE_MAKE_MAX] |
| FFLiResourcePartsInfo FFLiResourceTextureHeader::partsInfoGlass[FFL_GLASS_TYPE_MAX] |
| FFLiResourcePartsInfo FFLiResourceTextureHeader::partsInfoMole[FFL_MOLE_TYPE_MAX] |
| FFLiResourcePartsInfo FFLiResourceTextureHeader::partsInfoMouth[FFL_MOUTH_TYPE_TRUE_MAX] |
| FFLiResourcePartsInfo FFLiResourceTextureHeader::partsInfoMustache[FFL_MUSTACHE_TYPE_MAX] |
| FFLiResourcePartsInfo FFLiResourceTextureHeader::partsInfoNoseline[FFL_NOSE_TYPE_MAX] |