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FFLiResourceHeader.h File Reference

Go to the source code of this file.

Classes

class  FFLiResourceHeader
struct  FFLiResourceMultiHeader

Macros

#define FFLI_RESOURCE_HEADER_VERSION   (0x00070000)

Functions

u32 FFLiGetTextureResourceNum (FFLiTexturePartsType partsType)
u32 FFLiGetShapeResourceNum (FFLiShapePartsType partsType)
FFLiResourcePartsInfoFFLiGetTextureResoucePartsInfos (u32 *pNum, FFLiResourceTextureHeader *pHeader, FFLiTexturePartsType partsType)
FFLiResourcePartsInfoFFLiGetShapeResoucePartsInfos (u32 *pNum, FFLiResourceShapeHeader *pHeader, FFLiShapePartsType partsType)
s32 FFLiResourceWindowBitsToZlibWindowBits (FFLiResourceWindowBits windowBits)
 NN_STATIC_ASSERT (sizeof(BOOL)==4)
 NN_STATIC_ASSERT_IS_POD (FFLiResourceHeader)
 NN_STATIC_ASSERT (sizeof(FFLiResourceHeader)==0x4A00)
 NN_STATIC_ASSERT (sizeof(FFLiResourceMultiHeader)==0x9400)

Macro Definition Documentation

◆ FFLI_RESOURCE_HEADER_VERSION

#define FFLI_RESOURCE_HEADER_VERSION   (0x00070000)

Function Documentation

◆ FFLiGetTextureResourceNum()

u32 FFLiGetTextureResourceNum ( FFLiTexturePartsType partsType)

◆ FFLiGetShapeResourceNum()

u32 FFLiGetShapeResourceNum ( FFLiShapePartsType partsType)

◆ FFLiGetTextureResoucePartsInfos()

FFLiResourcePartsInfo * FFLiGetTextureResoucePartsInfos ( u32 * pNum,
FFLiResourceTextureHeader * pHeader,
FFLiTexturePartsType partsType )

◆ FFLiGetShapeResoucePartsInfos()

FFLiResourcePartsInfo * FFLiGetShapeResoucePartsInfos ( u32 * pNum,
FFLiResourceShapeHeader * pHeader,
FFLiShapePartsType partsType )

◆ FFLiResourceWindowBitsToZlibWindowBits()

s32 FFLiResourceWindowBitsToZlibWindowBits ( FFLiResourceWindowBits windowBits)

◆ NN_STATIC_ASSERT() [1/3]

NN_STATIC_ASSERT ( sizeof(BOOL) = =4)

◆ NN_STATIC_ASSERT_IS_POD()

NN_STATIC_ASSERT_IS_POD ( FFLiResourceHeader )

◆ NN_STATIC_ASSERT() [2/3]

NN_STATIC_ASSERT ( sizeof(FFLiResourceHeader) = =0x4A00)

◆ NN_STATIC_ASSERT() [3/3]

NN_STATIC_ASSERT ( sizeof(FFLiResourceMultiHeader) = =0x9400)