Go to the source code of this file.
Classes | |
| class | FFLiResourceHeader |
| struct | FFLiResourceMultiHeader |
Macros | |
| #define | FFLI_RESOURCE_HEADER_VERSION (0x00070000) |
Functions | |
| u32 | FFLiGetTextureResourceNum (FFLiTexturePartsType partsType) |
| u32 | FFLiGetShapeResourceNum (FFLiShapePartsType partsType) |
| FFLiResourcePartsInfo * | FFLiGetTextureResoucePartsInfos (u32 *pNum, FFLiResourceTextureHeader *pHeader, FFLiTexturePartsType partsType) |
| FFLiResourcePartsInfo * | FFLiGetShapeResoucePartsInfos (u32 *pNum, FFLiResourceShapeHeader *pHeader, FFLiShapePartsType partsType) |
| s32 | FFLiResourceWindowBitsToZlibWindowBits (FFLiResourceWindowBits windowBits) |
| NN_STATIC_ASSERT (sizeof(BOOL)==4) | |
| NN_STATIC_ASSERT_IS_POD (FFLiResourceHeader) | |
| NN_STATIC_ASSERT (sizeof(FFLiResourceHeader)==0x4A00) | |
| NN_STATIC_ASSERT (sizeof(FFLiResourceMultiHeader)==0x9400) | |
| #define FFLI_RESOURCE_HEADER_VERSION (0x00070000) |
| u32 FFLiGetTextureResourceNum | ( | FFLiTexturePartsType | partsType | ) |
| u32 FFLiGetShapeResourceNum | ( | FFLiShapePartsType | partsType | ) |
| FFLiResourcePartsInfo * FFLiGetTextureResoucePartsInfos | ( | u32 * | pNum, |
| FFLiResourceTextureHeader * | pHeader, | ||
| FFLiTexturePartsType | partsType ) |
| FFLiResourcePartsInfo * FFLiGetShapeResoucePartsInfos | ( | u32 * | pNum, |
| FFLiResourceShapeHeader * | pHeader, | ||
| FFLiShapePartsType | partsType ) |
| s32 FFLiResourceWindowBitsToZlibWindowBits | ( | FFLiResourceWindowBits | windowBits | ) |
| NN_STATIC_ASSERT | ( | sizeof(BOOL) | = =4 | ) |
| NN_STATIC_ASSERT_IS_POD | ( | FFLiResourceHeader | ) |
| NN_STATIC_ASSERT | ( | sizeof(FFLiResourceHeader) | = =0x4A00 | ) |
| NN_STATIC_ASSERT | ( | sizeof(FFLiResourceMultiHeader) | = =0x9400 | ) |