FFL
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FFLiResourceHeader Class Reference

#include <FFLiResourceHeader.h>

Public Member Functions

FFLResult GetResult () const
u32 GetUncompressBufferSize () const
bool IsExpand () const
FFLiResourceTextureHeaderGetTextureHeader ()
u32 GetTextureMaxSize (FFLiTexturePartsType partsType) const
FFLiResourceShapeHeaderGetShapeHeader ()
u32 GetShapeMaxSize (FFLiShapePartsType partsType) const
void SwapEndian ()

Private Attributes

u32 m_Magic
u32 m_Version
u32 m_UncompressBufferSize
u32 _c [4/sizeof(u32)]
BOOL m_IsExpand
FFLiResourceTextureHeader m_TextureHeader
FFLiResourceShapeHeader m_ShapeHeader
u32 _49d0 [48/sizeof(u32)]

Member Function Documentation

◆ GetResult()

FFLResult FFLiResourceHeader::GetResult ( ) const

◆ GetUncompressBufferSize()

u32 FFLiResourceHeader::GetUncompressBufferSize ( ) const
inline

◆ IsExpand()

bool FFLiResourceHeader::IsExpand ( ) const
inline

◆ GetTextureHeader()

FFLiResourceTextureHeader * FFLiResourceHeader::GetTextureHeader ( )
inline

◆ GetTextureMaxSize()

u32 FFLiResourceHeader::GetTextureMaxSize ( FFLiTexturePartsType partsType) const
inline

◆ GetShapeHeader()

FFLiResourceShapeHeader * FFLiResourceHeader::GetShapeHeader ( )
inline

◆ GetShapeMaxSize()

u32 FFLiResourceHeader::GetShapeMaxSize ( FFLiShapePartsType partsType) const
inline

◆ SwapEndian()

void FFLiResourceHeader::SwapEndian ( )

Member Data Documentation

◆ m_Magic

u32 FFLiResourceHeader::m_Magic
private

◆ m_Version

u32 FFLiResourceHeader::m_Version
private

◆ m_UncompressBufferSize

u32 FFLiResourceHeader::m_UncompressBufferSize
private

◆ _c

u32 FFLiResourceHeader::_c[4/sizeof(u32)]
private

◆ m_IsExpand

BOOL FFLiResourceHeader::m_IsExpand
private

◆ m_TextureHeader

FFLiResourceTextureHeader FFLiResourceHeader::m_TextureHeader
private

◆ m_ShapeHeader

FFLiResourceShapeHeader FFLiResourceHeader::m_ShapeHeader
private

◆ _49d0

u32 FFLiResourceHeader::_49d0[48/sizeof(u32)]
private